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Post by Renathan on Jun 23, 2020 21:13:56 GMT -6
Short and sweet; I think Every Element should have a 10 FLT NRS damage move with no drawbacks, Like Breathe Fire or Breath of Winter.
The reasoning is that right now, if one wanted to switch out Breathe Fire or Breath of Winter for something that would fit their custom's actual element, they don't have any options save for cold/fire, and maybe a severe downgrade with switching to moves that can only be used a set number of times or that have to wait a turn to 'charge'.
We could easily throw some move names around for additions if this suggestion is accepted, if the issue is in possible lack of ideas for move names. c:
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This could also possibly 'balance out' some of the notoriously lackluster Elements (IE: Wind). Some of the injections could also really use them, but I don't expect them to be added to the elemental lists if the suggestion is accepted (just an idea to balance out notoriously bad injections - IE Wind).
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Post by Riku on Jun 23, 2020 23:25:40 GMT -6
As someone who would like to use different elements, I agree that this has been a stumbling block to my planning. It makes me feel like I have to stick with fire and ice, or at least get resistance to them to avoid ohko moves. Adding that type of attack to every element definitely does seem like a balancing act. :)
#2c #PublicVoice #YouAreNotAlone #MeToo #WaitWhyAmIUsingHashtags
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Post by Morgan on Jul 1, 2020 12:54:11 GMT -6
Since this hit the 7-day mark, I'm going to go ahead and pop it back up. I have a couple of other suggestions to make (all on the same topic so it'll be in one more thread) though this one is definitely my priority since I'd like to be able to do flavor-related things with customs whenever they come in (ordered customs, that is). c:
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Post by Noa on Jul 1, 2020 17:41:10 GMT -6
Hmm, as a member I personally I don't know if I feel like this is necessary.
As it stands right now, most elements have their own 'quirks' ie most DoT moves are in the Acid pool, while Earth, Wind and Water have more environmental effects, Light and to a lesser extent Earth have healing, Shadow have more status-effect type moves, Psychic has more MNT-based moves, etc.
Fire, Elec an Ice seem to be the damage/nrs-focused elements. They have other (less powerful) NRS moves in their pool too, so it feels like that's part of their 'flavor'. I don't think giving each element its own version would be balancing out the elements, necessarily.
I know some moves basically have an iteration in every element, but IMO tend to be not particularly powerful or balance-changing (X Burst/Spear comes to mind, and both of those are only +1 damage, MNT and STR based respectively). Those already exist if you want to add/swap an elemental attack option for flavor.
On the other hand, not a lot of creatures even have more than 10 STAM to begin with, so a 10 dmg NRS is a pretty big deal. I don't know if allowing for better custom moveset flavor is sufficient reason in my opinion for giving each element access to that kind of attack, especially since customs already have a lot more flexibility available to them just by virtue of having modified movepools and abilities to begin with.
And to be honest, if it's just for the sake of flavor over mechanics, there are a lot of extant moves that are cool in terms of their IC description, but just more situational/less useful than a flat 10 NRS damage (ie Brew Sandstorm, Air's Wrath, Sun from the Heavens, Spirit of Winter). If it's just for the sake of flavor/fluff, I don't really see a need to make what feels like a fairly significant change to the current movepool.
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Post by Jack on Jul 2, 2020 18:28:21 GMT -6
Perfectly honest, I'm not so sure about this, and I've been thinking about slightly nerfing Breathe Fire/Breath of Winter down to 7-8 damage instead of 10 anyway. I will try my best to look over moves tomorrow when I don't have work and see what I can about all the moves.
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