Taking the book from the Pearl's hands, you are able to search it's thin covers for your heart's desires. Bound in light leather, each page has carefully written transcriptions and illuminations of each product available, and even room for things perhaps yet to come..
What is one's desire..?
Antidote PotionDescription: This toxic-tasting potion helps cure all manners of minor poisons and odd effects.
Use: Cures minor poisons.
Restrictions: May only carry 2 Antidote Potions total, and may only use one Antidote Potion (on an individual) per day.. Using more would be deadly.
Cost: 30 credits
Strong AntidoteDescription: This injection of pure concentrated antidote is only for the strongest and most deadly of poisons - and should be used only under dire conditions.
Use: Cures deadly poisons.
Restrictions: May only carry 1 Strong Antidote total.
Cost: 100 credits
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Wound BindingDescription: When bringing a creature to the Temple itself, the healer is able to offer direct assistance, mending instantly all wounds, whether from battle, exploration or strange darkly events.
Note: This service is only available on the Temple proper and any creature must already be brought along upon purchase.
Cost: Free
Healing SalveDescription: This sticky, pasty, and horrible smelling salve is applied directly to an open wound to help the healing process.. Unfortunately, most people and pets don't like the salve applied, because of the stench.
Use: Doubles the normal rate of healing when applied to an open wound.
Restrictions: May only use 1 Healing Salve (on an individual) per day.
Cost: 25 credits
Minor Healing PotionDescription: This little potion tastes like honey they say.. It is used to help mend wounds, and takes effect within' an amazing 5 minutes!
Use: Heals 1/4 Stamina immediately.
Restrictions: May only use 1 Healing Potion (on an individual) per week. Cannot be used during a battle.
Cost: 45 credits
Major Healing PotionDescription: This potion tastes like honey with a twinge of ginger, they say.. It is used to help mend wounds much more severe, and takes effect within' an amazing 5 minutes!
Use: Heals ALL Stamina immediately.
Restrictions: May only carry 1 Major Healing Potion total. Cannot be used during a battle.
Cost: 125 credits
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RevivalDescription: For a fee I can mend the body and bring back the soul of your loved one from the realm beyond.. provided the soul has a wish to return.
Note: Brings a dead or killed creature back to live, but does not alter it physically. Old pets stay Old, Adult stay Adult and so on. Can be applied to extinct creatures.
Cost: 75 credits
Extinct Species RestorationDescription: For a fee I can mend the body and return the soul of a common or LE extinct corpse provided by a public service.
Note: Brings a member of an extinct species back to life. Creature is an LE or Common of an extinct species, your choice. Will always come in the oldest stage available to the species. You do not provide the corpse for this service.
Cost: 200
*Wiurn v1, Chiryma v1, Golossle v1, Estharne v1, Elemental Golem v1, Vulticus v1, Equillion v1, Izer v1, Salaves v1, Inkrum
ExorcismsDescription: A little-spoken art of healing magic which crosses over to the realm of darkness, reaching out to the very psyche of the body and separating two minds into one soul once more.
Note: Limited to souls. Must have been possessed or Exorcism will cause the expelling of the only soul, resulting in death.
Cost: 50 credits
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Charm of the BlessedDescription: What ill fate the gods may put upon us, it does help matters to carry a blessing, however small, with one's self to ease the passage through such times. Carefully crafted, the stone of the amulet has been inscribed with rune and subtle magic alike, sure to bring fortune to the wearer.. for some time, at least.
Note: Only 1 Charm of the Blessed may be carried per individual. Grants Rabbit's Luck for up to five instances or events. After those five instances, the sheen on the stone dulls and it is merely a stone once more.
Cost: 250 credits
Pendant of the WickerDescription: There are many means and methods of vengeance to those who seek us wronged, some of them far more subtle than others.. In shape, the amulet looks none different than it's kin, but the runes run backwards and the magic has been twisted, bringing misfortune to the wearer.. for some time, at least.
Note: Only 1 Pendant of the Wicker may be carried per individual. Grants Cursed for up to five instances or events. After those five instances, the sheen on the stone dulls and it is merely a stone once more.
Cost: 150 credits
Empty BottlesDescription: Once the magic of a potion has seen use, there is still something to be done about the shell it leaves behind. We will gladly accept these for a small refund.
Note: Returning empty bottles here will regain you 10% the original purchase price of the potion.