It's not much to look at from the street. A comfortable, soft dirt path leads well away from the main road, and nothing but the arch hanging over the entrance proclaiming its name would tell you you're in the right place. There's some trees; enough trees, in fact, that you might think you were walking into a forest. And in theory, you'd be right. Walking along this path is like being on a hike.
The path splits in two not terribly far from the road, with a sign at the fork telling you which way is which; left takes you into the reserve part of Newacre, and right takes you to the adoption offices.
You have two options. Left or right. Which will you choose?
To take the left turn would bring you pretty quickly to a tall fence, with a gate that surprisingly isn't locked. Someone was very trusting... for now. The path continues throughout the enclosed space, making surprising turns sometimes and splitting in two other times. You might get lost; the grounds are enormous. Most of it is a wooded area, but you do stumble across a pond and a nice large clearing with patchy grass and a couple weedy flowers.
If you're lucky, you might also happen upon one of the creatures making their home here!
To turn right would bring you to the adoption offices, a fairly small building designated by a sign out front. It looks friendly! There's a nice porch with hanging plants and a rocking chair, and opening the door reveals that it looks rather like a waiting room; there's a restroom and a bunch of chairs, and there's a counter with a binder on it and a tiny squirrel mammalian sitting behind it. There's no way she could possibly be sitting on a regular chair and be able to see above the counter... She must be on some kind of tall stool or something.
A quick stride or two to the counter shows you the binder. It seems to have information on all the creatures in the grounds-- the ones for adoption, anyways.
GEORGE George is a Lerrel. He's a curious little fellow, was always getting into the crevices in my wine cellar. His natural curiosity and desire to pick things up and inspect them has gotten him into a bit of trouble with Quetzal, who does not in the least appreciate his little grabby hands constantly trying to inspect her. If you can handle him, I'm sure he'd make a great scout for adventures or even a good drug Lerrel, if that's a thing you wanted him to be.
MITANAZKI & ANKOMIS I don't really know a lot about these two; I got them from a friend of mine when she moved. To be fair, I suppose I did also own their parents for a while... Well. From what I can tell, they're a moderately malicious prankster team. They seem to mean more to cause distress than physical damage, but whatever they do, they do it well; none of my pets will go near them except Daedal, and he's a fully-grown Chelcauda, easily imposing enough to flinch a pair of Vultici. They don't seem to feel any kind of remorse. They also are virtually inseparable. Mita looks to be the one that does more of the grunt work of the pranks, and Anko does more of the planning, although I've seen both of them doing what I'd assumed was the other one's job, so I suppose they're capable of either. One or both might also be able to speak? I don't know; their dad could speak, so it would make sense. Anko also seems to be the more adventurous of the two. You can take them both if you can handle them, or if you can manage to separate them you can adopt one or the other individually.
DANI Dani pains me to write in here, as she's close to my heart. But she seems dead-set on greener pastures, on the idea that she wants to go exploring and that someone who is not me might take her outside the Labs and the City and give her the adventure she desires. She's telepathic, so that and the personality make two things she's gotten from her mother. To take her home, you have to convince both me and her that you'll take her adventuring. You have to get her excited about going home with you, or else she'll just stay here and wait for someone who will.
The squirrel mammalian, apparently the one that wrote these descriptions, tells you that she charges an adoption fee, but that the fee is entirely up to you, because she'd rather the creatures go to a good home than her pockets get lined with credits. She also tells you that she takes donations, should you decide you have a pet that you can't care for and don't have the time to rehome yourself, when she has space. Currently she does not have space.
Have your character check out the binder; check out the binder yourself. In the future there will be creatures living here that are not available for adoption; the binder will always be up to date on the ones that are.
Go left. Seek out the creature you want to adopt. Try to take the binder's suggestion, try to either catch the creature or coerce it into following you somehow.
Take it back to Kheisa in the adoption offices. Work out an adoption fee with her.
Pay her. Exit with your new pet and have a nice day! I'll PM you the code and any info I've included in this thread.
These are loose guidelines, but the idea is that I'm not selling these; I'm adopting them out. You can't just come in and buy them; you have to prove that you're a good home for them as well. How you do that is ultimately up to you.
Have your character bring the creature into the adoption offices. I don't mind if you don't have them check the availability of free space beforehand, but you please be sure to. Kheisa will deny your donation if you don't wait for space, and she will possibly do it with a smile on her face.
Decide whether you want to profit from this. If so, wheedle Kheisa into either paying you up-front for the donation or giving you a cut of her profit from its later adoption. If not, leave the creature with her and she'll deal with it. Try to tell her something about it so that she can write about it in her binder.
Feel free to browse through the current creature residents!
Alternately, if you don't feel like donating IC, feel free to shoot me a PM with a pet, its stats, a short blurb about its personality if it has one, etc. I adopt out any kind of pet: LE, VSC, offspring, customs, half-breeds, anything.
Morgan: No one knows yet. But I did want to make it clear that the jar itself isn't used for lotine husbandry in any way. c:
Jun 5, 2020 4:24:19 GMT -6
Twilight-Claw: I'm only assuming that it does something similar like a Fungal Beast that infects a Leaf-scatter. (the one with moss and I think it was a pink flower growing on the head.)
Jun 5, 2020 4:18:34 GMT -6
Silver: I'll try it soon and we'll find out!
Jun 5, 2020 4:16:11 GMT -6
Silver: I don't think anyone knows yet!
Jun 5, 2020 4:16:05 GMT -6
Darky: What did the 'infection' do again?
Jun 5, 2020 4:14:43 GMT -6
Twilight-Claw: Thanks for this information, its really useful to know! <3
Jun 5, 2020 4:14:30 GMT -6
Morgan: The lolatic doesn't disappear after one use, and can be reused on the same lotine when it is allowed to 'infect' a lotine- to my knowledge.
Jun 5, 2020 1:41:37 GMT -6
Morgan: The only effect/thing that the jar can be used for is to open up into a lolatic. The jar itself has no use in lotine breedings.
Jun 5, 2020 1:39:52 GMT -6
Twilight-Claw: and the jar is then gone, if with the creature I am more guessing with this the creature doesn't disappear and it has unlimited use.
Jun 5, 2020 0:17:55 GMT -6
Twilight-Claw: Something else I am wondering about with the Lotine breeding is whether one would use the jar the Lolatic comes from in the breeding, or actually the creature itself. I'm assuming with it if its the jar, then it gives people only one shot in a breeding,
Jun 5, 2020 0:16:08 GMT -6
Twilight-Claw: Then using it in my rps is definitely just for the sake of rp's and not for anything additional.
Jun 5, 2020 0:12:17 GMT -6
Renathan: Fish are unlimited use once bought though. c:
Jun 4, 2020 22:31:17 GMT -6
Renathan: There's no additional effect for adding a fish to a magical berry in a lotine breeding. Magical Berry is kinda it's own thing. Adding a fish for roleplay value shouldn't hurt, but it has no effect when used on a magical berry lotine breeding.
Jun 4, 2020 22:27:14 GMT -6
Twilight-Claw: be just for the sake of rp, and perhaps seeing if it might lent a bigger chance to multiple offspring with unique pattern. X3
Jun 4, 2020 15:31:01 GMT -6
Twilight-Claw: I think your right on it being unlimited use yeah, although.. *cough* I only found out a couple hours after I started writing that I had yet to buy the fish in question so used the one you could get for free as a replacement, it still was meant to mostly
Jun 4, 2020 15:30:59 GMT -6
Riku: From what I loosely understand about the fish is that it isn't one-use, whereas the berry is. I feel like there wouldn't be any consequence of 'using' the fish...which I'd think just ooc wouldn't be counted for whatever rolls or whatever it is that it uses
Jun 3, 2020 14:14:30 GMT -6
Twilight-Claw: Thanks for that piece of info Ren! <3 | But would it be allowed for the flavor of the rp if the berry wasn't filling enough for the Lotine?
Jun 1, 2020 6:09:21 GMT -6
Renathan: There is no need to double up on a fish and a magical berry (doesn't change the effect of the berry at all) in a lotine breeding.
Jun 1, 2020 6:02:21 GMT -6
Twilight-Claw: Does anyone know if it is possible to combine both a magical berry and a fish in a Lotine breeding? Or is you can only choose one of them? (right now writing a Lotine breeding)
Jun 1, 2020 5:36:49 GMT -6
Twilight-Claw: I am still interested in trading it for a green drake.
Jun 1, 2020 0:31:33 GMT -6