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Post by Nerius on Sept 3, 2019 0:34:03 GMT -6
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| Greater Wind Node
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9 Fire MP 9 Water MP 9 Wind MP
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Post by Nerius on Sept 3, 2019 0:38:43 GMT -6
Spellbook9 Fire MP from Greater Fire Node 9 Water MP from Greater Water Node 9 Wind MP from Greater Wind Node 15 ranks of Learn Spell Fire SpellsGift of Flame (6 Fire MP)Cost: 6 Fire MP Description: The target of this spell receives the "gift of flame", allowing it to walk through fire with no ill-effect. While it has the gift of flame, it is also surrounded by ethereal flames, damaging all those who wish to harm it. Effect: Temporarily grants the target the ability "Flame Body" - lasts for 3 turns. The creature with the gift can choose not to burn anything it decides is fit to survive... so no worries about accidentally burning your house down. Fireball (5 Fire MP)Cost: 5 Fire MP Description: The caster summons a fireball between their hands (or in their mouth), and sends it hurling at the enemy, guaranteed to strike, and burn! Effect: 6 Fire Damage to one target. Blessing of the Phoenix (5 Fire MP)Cost: 5 Fire MP Description: The spellcaster is surrounded by vibrant, crackling flame, soothing aching joints and painlessly cauterizing wounds for several turns. Effect: User regains 2 stamina, and one stamina for two turns after. Water SpellsFrozen Snare (6 Water MP)Cost: 6 Water MP Description: The caster's target is encased by icicles that shoot up from the ground and is immobilized temporary. Effect: 3 Cold damage, loses 1 turn; creatures with flame body and ice body are immune Freeze (1 Water MP)Cost: 1 Water MP Description: Caster can drop the temperature of up to one gallon of water, freezing it solid. Very handy for making ice-cubes, but not so handy in battle. Can be used for cooling down, keeping food fresh/drinks cold. Effect: This spell can be used in battle at the range of "touch". If the magic user touches the foe when casting this spell, it will do 1 point of cold damage. Ward off the Rainstorms (2 Water MP)Cost: 2 Water MP Description: A rainstorm coming your way? With this spell you’ll stay safe and dry, and its even useful to ward off minor attacks! Effect: The user creates an invisible shield layer around themselves or the target’s body for three turns that not only keeps the target and anything they carry dry, but wards off water attacks and the negative effects of them as well! The effect ends immediately if the shield is "broken" by receiving damage equal to or greater than 2. Outside of battle the ward lasts for 3 hours. Wind SpellsWind Shackles (6 Wind MP)Cost: 6 Wind MP Description: Causes oppoent's arms and legs to be stretched in a star formation, and binds them there. Does not harm, but immobilizes for two turns. Effect: Opponent cannot move for 2 turns, or cast any spells. Caster can attack without damaging shackles. Hollow SpellsPressurize (3 Hollow MP)Cost: 3 Hollow MP Description: First you can't breathe, then you can't move, and finally it feels as if you're being constricted. it's as if you have been thrown into the deepest reaches of the ocean and now you can feel yourself being crushed. Don't worry it won't hurt for too long... if you're lucky. Effect: 2 physical damage Hover Disk (3 Hollow MP)Cost: 3 Hollow MP Description: An invisible disk appears, allowing the caster to get on top of it and hover in what seems to be thin air! Effect: Allows the user to 'levitate' - as per the move for up to three turns, or 1/2 hour out of battle. Multi-Element SpellsLightning Bolt (2 Wind MP, 2 Fire MP, 1 Hollow MP) Cost: 2 Wind MP, 2 Fire MP, 1 Hollow MP Description: The caster summons a lightning bolt from their fingertips (or their mouth), and sends it striking at the enemy, guaranteed to hit! Effect: 6 Electrical Damage to one target.
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Post by Nerius on Sept 3, 2019 0:44:44 GMT -6
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Post by Nerius on Sept 3, 2019 0:51:07 GMT -6
Magical PetsShahrazadWishmaker Djinn Stats:Stamina: 1 Strength: 1 Resistance: 1 Dexterity: 2 Mentality: 1 Abilities:Float, Magical Moves:Spook MP Used:0/10 Spells Chosen:None Yet UnnamedNabein Nebuli Stats:Stamina: 2 Strength: 2 Resistance: 1 Dexterity: 4 Mentality: 6 Abilities:Ethereal, Magical Moves:Howl, Chilling Aura, Ethereal Claw MP Used:0/10 Spells Chosen:None Yet UnnamedMagestorm Voltitan Stats:Stamina: 2 Strength: 2 Resistance: 4 Dexterity: 1 Mentality: 1 Abilities:Double Headed, Magical Touch Moves:Nip, Electric Burst MP Used:0/3 Spells Chosen:None Yet SvaraLashak GeneralIntelligence: 3 Size: 5 Power Level: 7 ---------- MovementCrawl: Yes Leap: Yes Flight: Yes Swim: No Burrow: No ---------- StatsStamina: 4 Strength: 7 Resistance: 7 Dexterity: 7 Mentality: 10 ---------- PowersAbilities: Fire Resistance Moves: Wing Buff, Snatch, Claw Breath: Fire Innate Magic: Smoke MP Used:0/6 Natural Affinity:Fire costs half as much Water costs twice as much Spells Chosen:None Yet SpielLashak GeneralIntelligence: 6 Size: 4 Power Level: 7 ---------- MovementCrawl: Yes Leap: Yes Flight: Yes Swim: No Burrow: No ---------- StatsStamina: 4 Strength: 7 Resistance: 7 Dexterity: 7 Mentality: 10 ---------- PowersAbilities: Fire Resistance Moves: Nether Claw, Darkness, Snatch Breath: Fear Innate Magic: Smoke MP Used:0/12 Natural Affinity:Fire costs half as much Water costs twice as much Spells Chosen:None Yet
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