The property is located at edge of the city, where the streets begun to meet with the forested outskirts. The building isn't even visible from the main road, but the border of the property is marked by a large metal gate. The entire property is fenced off, though the metal fence disappears into the trees after only a few feet.
The gate is usually locked, but past it is a wide path leading into the forest. It's always dimly lit, due to the tall trees, whose branches reach out over the path. The path is long and winding, but thankfully easy enough follow, thanks to the paving stones.
After a bit of a walk, the house itself will finally come into view. It's an older building, built of dark grey stone, nestled into the trees. it's an imposing building, with sharp angles, sweeping arches, and even a tower. It's been well kept up, the house is in good repair, and the grounds have been maintained.
The front porch is covered, and made of stone like the rest of the building. It's decorated with plants, and leads to a large wrought iron door. On the other side is a simple foyer, which branches off to different parts of the house. Despite the apparent age of the building, the interior appears to have been renovated more recently.
Through the foyer, an open arch to the left leads to the living room. It's quite large, compared to the rest of the house. Part of it should have been an open plan dining room, but with only one person living here, Nerius never saw the point in setting one up, instead using the island counters in the kitchen. It's full of plants, with comfortable couches, and a fireplace on one wall.
Another archway leads to the kitchen; like the rest of the house it had been remodeled recently. Dark wood tones are a prominent feature, with white marble countertops. There's an island counter off to one end, with seats, set up as a dining area. Off of the kitchen is a smaller, exterior door, which leads out to the back porch.
The kitchen leads back out into the hallway, and the next doorway leads to a bathroom. The counters are similar to the kitchen, with dark wood, and light countertops. It's a smaller bathroom, but nice, and again decorated with plants.
[pet-room pic if I can find something]
The next door leads to a spare bedroom, though it's been modified to house a few pets. There's nothing running free range in his house, Nerius has never understood that odd human tendency, it's a mess for the house, and hazardous for the pet. This room however has been pet-proofed, and set up to provide comfortable housing for the critters he'd rather keep a closer eye on.
The last room on the first floor is the library. The room is circular, as it's located in the tower, and is quite large, and takes up two stories. The second level is open to the one below, with a small staircase leading upwards. It's filled almost wall to wall with books, with large windows taking up the remaining space, giving the room good natural light.
Back in the entryway, a larger set of stairs is the main way of reaching the second floor. Near the landing is a door that leads to the second floor of the library, and to the left is an exterior door that leads to the front balcony. There isn't a whole lot there, but it gives a nice view to the front yard.
Past that is the door to a spare bedroom, though currently it's being used as a storage room. It's kept tidy, and even has a small workspace, though it doesn't see a lot of use. Beneath the window is a low couch, which is more for decoration, and rarely actually sat on.
[Uuuh guess I need I picture of a freaking laundry room here]
Out in the hallway, nestled where it doesn't share a wall with any bedrooms, is the laundry room. There's nothing particularly special about it, other than being on the second floor. It may have taken a teleportation spell or two to get the appliances up there, but it's convenient when the upstairs bedroom is the only one in use.
Back out in the hallway, another door leads to the master bedroom. The massive bed is the centerpiece to the room, despite the fact that only one person lives here. To the side is a small seating area, which looks out the windows, as well as large glass doors that lead to a balcony.
Attached to the bedroom is a small private balcony, which overlooks the back yard. It's decorated with plants, and even has a small seating area, for reading or dining.
Opposite the balcony is the door to the master bath. It has clearly been renovated since the construction of the house, and features a ridiculously massive bathtub. Some might say it's excessive, but it's perfect for soaking at the end of a long day. There's a large shower to the side as well, as well as marble countertops.
The bedroom also has a walk in closet. It's not as extravagant as the bathroom, though that's not saying much, and does its job of holding clothes, accessories, and the occasional miscellaneous storage.
Back up on the ground floor, a door in the kitchen leads out to the patio. It's paved with flagstones, shaded by trees, and surrounded by more plants. There's a small round table there, built to handle the elements. It could be used to host guests, in the unlikely event Nerius ever has anyone visit, or if he wanted to dine outside himself.
The grounds near the house are properly landscaped, which fades into the forested rest of the property. What is landscaped is somewhat more open, with plenty of ground covering plants, and a winding stone path that circles the house.
The grounds also host a small pond, visible from the patio. It's not a full pool, but is enough to hold some ornamental fish, though there aren't any at the moment.
Over to the side of the house, right up against the trees, is a stable. It looks newer than the house, and is build of wood instead of stone. It's medium sized, though most of the stalls are empty at the moment, and only half the building contains individual stalls. The other half has been converted to house a certain wiurn. It's been fully weatherproofed, and the furnishings are more similar to what would be found in a house, than an equillion barn.
Morgan: No one knows yet. But I did want to make it clear that the jar itself isn't used for lotine husbandry in any way. c:
Jun 5, 2020 4:24:19 GMT -6
Twilight-Claw: I'm only assuming that it does something similar like a Fungal Beast that infects a Leaf-scatter. (the one with moss and I think it was a pink flower growing on the head.)
Jun 5, 2020 4:18:34 GMT -6
Silver: I'll try it soon and we'll find out!
Jun 5, 2020 4:16:11 GMT -6
Silver: I don't think anyone knows yet!
Jun 5, 2020 4:16:05 GMT -6
Darky: What did the 'infection' do again?
Jun 5, 2020 4:14:43 GMT -6
Twilight-Claw: Thanks for this information, its really useful to know! <3
Jun 5, 2020 4:14:30 GMT -6
Morgan: The lolatic doesn't disappear after one use, and can be reused on the same lotine when it is allowed to 'infect' a lotine- to my knowledge.
Jun 5, 2020 1:41:37 GMT -6
Morgan: The only effect/thing that the jar can be used for is to open up into a lolatic. The jar itself has no use in lotine breedings.
Jun 5, 2020 1:39:52 GMT -6
Twilight-Claw: and the jar is then gone, if with the creature I am more guessing with this the creature doesn't disappear and it has unlimited use.
Jun 5, 2020 0:17:55 GMT -6
Twilight-Claw: Something else I am wondering about with the Lotine breeding is whether one would use the jar the Lolatic comes from in the breeding, or actually the creature itself. I'm assuming with it if its the jar, then it gives people only one shot in a breeding,
Jun 5, 2020 0:16:08 GMT -6
Twilight-Claw: Then using it in my rps is definitely just for the sake of rp's and not for anything additional.
Jun 5, 2020 0:12:17 GMT -6
Renathan: Fish are unlimited use once bought though. c:
Jun 4, 2020 22:31:17 GMT -6
Renathan: There's no additional effect for adding a fish to a magical berry in a lotine breeding. Magical Berry is kinda it's own thing. Adding a fish for roleplay value shouldn't hurt, but it has no effect when used on a magical berry lotine breeding.
Jun 4, 2020 22:27:14 GMT -6
Twilight-Claw: be just for the sake of rp, and perhaps seeing if it might lent a bigger chance to multiple offspring with unique pattern. X3
Jun 4, 2020 15:31:01 GMT -6
Twilight-Claw: I think your right on it being unlimited use yeah, although.. *cough* I only found out a couple hours after I started writing that I had yet to buy the fish in question so used the one you could get for free as a replacement, it still was meant to mostly
Jun 4, 2020 15:30:59 GMT -6
Riku: From what I loosely understand about the fish is that it isn't one-use, whereas the berry is. I feel like there wouldn't be any consequence of 'using' the fish...which I'd think just ooc wouldn't be counted for whatever rolls or whatever it is that it uses
Jun 3, 2020 14:14:30 GMT -6
Twilight-Claw: Thanks for that piece of info Ren! <3 | But would it be allowed for the flavor of the rp if the berry wasn't filling enough for the Lotine?
Jun 1, 2020 6:09:21 GMT -6
Renathan: There is no need to double up on a fish and a magical berry (doesn't change the effect of the berry at all) in a lotine breeding.
Jun 1, 2020 6:02:21 GMT -6
Twilight-Claw: Does anyone know if it is possible to combine both a magical berry and a fish in a Lotine breeding? Or is you can only choose one of them? (right now writing a Lotine breeding)
Jun 1, 2020 5:36:49 GMT -6
Twilight-Claw: I am still interested in trading it for a green drake.
Jun 1, 2020 0:31:33 GMT -6