It takes some strength to push the door open (or to just know the proper angle to which it is easiest). The room inside is the ground floor of the tower itself and much like its outside, seems entirely abandoned. Stones, broken pieces of what may have once been walls or supports litter the floor. Dead leaves and dried vines gently slide around in the breeze of a draft. Parts of the floor see cracked stones or even some stones missing entirely, leaving an earthly hole. Webs and dust cover every surface, disturbed only by the footprints of woodlands creatures and the ever present draft.
Aside an old fireplace with rubble in its chimney and a great oak door long since jammed stuck, there is nothing here for strangers to see.
(For the resident, there is an old hatch to a basement hold and knowledge how to precisely unstuck a seemingly impossible door.)
Directly behind the jammed oak door is a set of stairs, leading up to the first of the tower's three floors.
The damp and cold of below is replaced with warmth here, as a cooking stove and fireplace tends to quietly crackle at the back of the room. Crates, barrels, sacks and bags line one side of the room, while a table takes up the other. At the back sit cupboards and shelves with eating- and cookware. In the middle is a single trap door, thick enough to be quite a hefty lift, and above it in the ceiling a winch set. Combined, the two allow for an easier time lifting goods from the ground floor below to the kitchen. Beneath the stairway up is a small room with a wash bin.
Herbs and a few spices hang from strings in a few places, set up to dry in the warmth, producing a nice appetizing smell in the process.
The only light are from magic-infused sconces, as there is no window present.
Climbing the stairs again leads to the second floor of the tower.
Here natural light begins to intermingle with the magic-infused sconces as a window is present in the hallway. To either side of it are thick, heavy curtains, perfect for pulling closed, so no inside light shines outward in the evening hours. A simple table and set of chairs line the hallway, leading to another stair beyond and a door to the left.
The door opens up into a spare room.
Here, the walls are taken up largely by different wardrobes, cupboards and chests. At the back is a small desk with a large mirror, facing another larger desk and chair on the opposite wall. To the left corner sits a bed, more used as a surface to place things than sleeping in. The distinct impression of the room seems to be as extra storage, rather than living in, as whatever possessions can't fit elsewhere, they land here, including different kinds of clothing.
The window provides some precious daylight, likewise flanked by a set of heavy curtains.
The final set of stairs leads to the last floor of the tower.
This floor is entirely intended to be the resident's personal space, as both a poster bed and an old oak writing desk make up the middle of the room. A chair matching the same oak stands facing the desk, which is (usually) cluttered in all manner of books and papers, ranging from local topics of note to scribblings of many different esoteric things. Above the desk stands a shelf, holding but a fraction of the books in the room. At the back is another fireplace, designed to keep the living space nice and cosy in even the chillest of seasons.
To the left of it sits a couch with two small tables around it, mostly for surfaces to place things. A few more cupboards are evident here, flanking either side of the bed. On one is a small chest, while another, considerably larger, sits beneath the window. Between them stand three bookcases, shelves laden with all manner of scriptures. The window, much like the previous floor, has its own set of heavy curtains to block the light from venturing outside.
The overall sense of the room depends on the moment.
There are times where items seem cluttered and scattered, rather untidy in how they're simply tossed aside and left to lay about. However, just as likely it is to be in proper order, everything cleaned and in its rightful place.
Beyond the obvious, there's no telling what other objects may be hidden about.
The larger weapons usually stand propped up against available wall, while smaller ones might be placed into chests or desks. But if a small hatch in the ceiling at the base of the chimney is any indication, bolted firmly closed, the resident isn't one to be without.. options.
The entirety of the tower is capped by a pointed roof, looking in as much disrepair as the rest of the tower.
It remains quite water poof, thanks to repairs made on the inside, even if the outside looks rather ramshackle, to the point its almost impossible to tell there is a latch to be found among the disjointed shingles near the chimney. Above it towers a great oak, with much of its canopy veiling the tower and its branches nearly scraping the roof itself. Thus, most of the smoke from the chimney seems to scatter among the leaves than become a visible line in the distance. A great metal spike holds up the middle of the roof, looking to be the only sturdy thing about the construction.
A sharper eye may come to notice a piece of the stonework on the ground floor to include a wooden latch.
Of course, the latch itself wouldn't simply open to a touch, but if one knows the trick, it leads down to a set of stairs below. The stairs end at the basement level of the tower - a large hall that would have once been home to anything from a granary to a winery. Dug into the earth, the room is divided up into different pens, one assigned each to an available creature. To one end is a fireplace, to ensure warmth in the colder season, to the other a set of stairs leading up and to heavy double-doors, latched from the inside. The doors open to the side of a lumpy hill among the dense forest, otherwise seeming no more out of place than a regular bush. Beside the fireplace is a small room where food for the creature-kind residents is stored and opposite, flanking the exit, are two small side room intended for any gear necessary.
Of current residence, there are three:
Loricatus / “Lorie”
Offspring PHIL, Male
Description and nature as documented: A rambunctious and curious creature, that seeks to play and gnaw anything in its way, but if met with resistance, backs off in caution. Presides in lower left pen.
Twilight-Claw: Thanks for that piece of info Ren! <3 | But would it be allowed for the flavor of the rp if the berry wasn't filling enough for the Lotine?
Jun 1, 2020 6:09:21 GMT -6
Renathan: There is no need to double up on a fish and a magical berry (doesn't change the effect of the berry at all) in a lotine breeding.
Jun 1, 2020 6:02:21 GMT -6
Twilight-Claw: Does anyone know if it is possible to combine both a magical berry and a fish in a Lotine breeding? Or is you can only choose one of them? (right now writing a Lotine breeding)
Jun 1, 2020 5:36:49 GMT -6
Twilight-Claw: I am still interested in trading it for a green drake.
Jun 1, 2020 0:31:33 GMT -6
Ridelys: If you are still interested in a trade twilight, for your fidelity result, let me know.
May 31, 2020 22:49:49 GMT -6
Riku: I got three pet levels and 15c out of it. <3 And all the necessary posts for my job salary form.
May 31, 2020 18:49:26 GMT -6
Riku: In mine my crossbreed used foxfire to burn it - but then it used incendiary illusion, which was extra scary because my cross is a plant pet with thick fur. It used the distraction to escape. I’m proud of it, and it’s okay that I won’t finish this month.
May 31, 2020 18:48:42 GMT -6
Renathan: *But of course, the RNG was not having that. / In Morgan's story, the Nyssa was a real thing, so I wanted to have two different situations for the variety.
May 31, 2020 18:15:27 GMT -6
Renathan: Yeah, the 'finished the story but the RNGods are being a butt' thing is a rather unfortunate situation to be in. I had already decided that in Ren's story, the elderly woman had lied about the nyssa and just wanted someone to talk to*
May 31, 2020 18:14:49 GMT -6
Riku: That makes sense. I've considered that before. -nod- I hope your non-hxr life is going smoothly.
May 31, 2020 16:38:08 GMT -6
Haix: Just quitting the job. Don't believe I'll be making the ten posts required per month any time soon. XD
May 31, 2020 16:34:01 GMT -6
Riku: Note to haix, I believe you can post the new application form at the same time as the quitting form. Unless you are simply taking an overall break from the job system.
May 31, 2020 16:30:58 GMT -6
Fiera Ferella: even AT the gardens yet. XD It sucks when you've finished writing your story and haven't gotten a success, because then its like "well... now what?" XD
May 31, 2020 15:51:47 GMT -6
Fiera Ferella: ive found that when there's a quest that might take longer like this, its a good idea to try and space out the story beats to try and roll a success before i get to the meat of the story. XD Like, by the time i was 5 posts in my character wasn't
May 31, 2020 15:51:21 GMT -6