Shorthand 'Affected' - Accepted
Mar 2, 2020 15:56:15 GMT -6
Post by Riku on Mar 2, 2020 15:56:15 GMT -6
The wording on moves, abilities, and spells can sometimes be confusing or vague. Can there possibly be a shorthand confirmed set of terms for who is affected by such things...? It would be nice for building moves-sets and spell-books. I don't want to waste a spot on something that doesn't do what I intended, y'know. :)
For instance:
Magma Armor
Cost: 2 Fire MP, 2 Earth MP
Description: Call forth the blood of the land to cover you in a suit of hardened magma.
Effect: Gain immunity to Fire and Earth attacks but lose 1 point of dexterity when you use this spell.
It's worded as a self-affecting spell. However, that may have been written when it was assumed magic was rare and likely only used on the user? What about in a team? Can you use this three times, one for each of you?
I propose these terms:
Obviously can be changed to be more clear or not conflict with possible existing shorthands.
[Slf] - Self: Can only affect the person doing it.
[N-Slf] - Not Self: Cannot affect the person doing it.
[Tm] - Team: Can only affect friendly targets, including the person doing it.
[En] - Enemy: Can only affect unfriendly targets.
[An] - Anyone: Can affect any target, including the person doing it.
[AoE(-6ft/-M)] - Area of Affect: Affects a group, whether by location or intention.
For Instance:
Naiad's Blessing [Slf]
Cost: 4 Water MP
Description: The caster enables an ancient right in order to summon a naiad, a water spirit. The naiad will then restore a random amount of stamina.
Effect: Roll a 10-sided die. The caster is healed in stamina equal to the number rolled. This happens only one turn. Cannot be cast more than once per day.
Thunderstorm [An][AoE-M] - meaning everyone
Cost: 3 Water MP, 1 Wind MP, 2 Chaos MP
Description: A storm is summoned, pouring rain and with lightning ready to spark down at any second, so watch out or you might get zapped.
Effect: Lasts for three turns. Everyone in the storm takes 1 water damage per turn. In addition, each target has a 10% chance each turn of being hit by lightning and taking 3 electrical damage. For the tallest target on the field, this is raised to 20%.
For instance:
Magma Armor
Cost: 2 Fire MP, 2 Earth MP
Description: Call forth the blood of the land to cover you in a suit of hardened magma.
Effect: Gain immunity to Fire and Earth attacks but lose 1 point of dexterity when you use this spell.
It's worded as a self-affecting spell. However, that may have been written when it was assumed magic was rare and likely only used on the user? What about in a team? Can you use this three times, one for each of you?
I propose these terms:
Obviously can be changed to be more clear or not conflict with possible existing shorthands.
[Slf] - Self: Can only affect the person doing it.
[N-Slf] - Not Self: Cannot affect the person doing it.
[Tm] - Team: Can only affect friendly targets, including the person doing it.
[En] - Enemy: Can only affect unfriendly targets.
[An] - Anyone: Can affect any target, including the person doing it.
[AoE(-6ft/-M)] - Area of Affect: Affects a group, whether by location or intention.
For Instance:
Naiad's Blessing [Slf]
Cost: 4 Water MP
Description: The caster enables an ancient right in order to summon a naiad, a water spirit. The naiad will then restore a random amount of stamina.
Effect: Roll a 10-sided die. The caster is healed in stamina equal to the number rolled. This happens only one turn. Cannot be cast more than once per day.
Thunderstorm [An][AoE-M] - meaning everyone
Cost: 3 Water MP, 1 Wind MP, 2 Chaos MP
Description: A storm is summoned, pouring rain and with lightning ready to spark down at any second, so watch out or you might get zapped.
Effect: Lasts for three turns. Everyone in the storm takes 1 water damage per turn. In addition, each target has a 10% chance each turn of being hit by lightning and taking 3 electrical damage. For the tallest target on the field, this is raised to 20%.