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Post by Riku on Mar 3, 2020 15:16:12 GMT -6
1 - Is chlorophyll affected only be active moves? Or would something like Blessing and Dark Pact which last for the remainder of the battle affect it the whole time?
Punish Cost: 6 Light MP Description: Heavy blows are dealt, though the source cannot be seen. Effect: Lasts for 3 turns. A coin is flipped each turn, and for every "heads" result, 5 damage is done to the target.
2 - Is the user doing this for three turns, taking their attacking slot...? Or is this activated the first turn and done by said invisible source for those three turns, while the activator is able to do other things...?
3 - Can Cure be taught to something with Healing Aura? What about Heal?
Cull the Weak Cost: 7 Order MP Description: Singles out the weak of bodies, and by use of pressures, destroys it. Effect: If the target has less than 3 resistance and strength, the force of the mind can cause a one-hit KO. Can only be used once a battle.
4 - Is this strength and resistance combined, or separate?
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Post by Silver on Nov 5, 2020 19:14:54 GMT -6
Answered this in a previous thread, we will be working on the description for Chlorophyll to help clarify how it works.
You use this spell on your turn, then the effect lasts for 3 turns. You can do other things while it’s working itself out.
Answered in a previous thread. Yes.
I believe it should be read “3 resistance and 3 strength”. So if they’re both under 3, the effect triggers.
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