Draconic Breath
Dec 17, 2017 21:02:26 GMT -6
Post by Jack on Dec 17, 2017 21:02:26 GMT -6
With ALL Draconic Breath, Strength and Mentality are NOT added to damage totals.
With ALL Draconi Breath - Cannot be resisted by 'normal' means. Damage can only be halved with a resistance or void with an immunity.
ACID
Breathes noxious and burning chemicals upon the foe, causing the skin to pop and "burn", and the creature caught in it to cough violently - and it's eyes to sting.
+3 to damage
Foe has 1/2 accuracy for next turn.
Element: Acid
FIRE
Spouts forth a stream of fire from the creature's mouth, causing massive fire damage to the foe.
+10 to damage.
Element: Fire
SEARING
The creature breathes air so hot that it scalds the flesh.
+5 to damage.
Element: Fire
FROST
Spouts forth a stream of frosty air from the creature's mouth, causing cold damage to the foe.
+5 to damage.
Element: Cold
FREEZING
Spouts forth a stream of frosty air from the creature's mouth so cold that it could almost freeze your flesh upon contact, causing massive cold damage to the foe.
+10 to damage.
Element: Cold
HEALING
The draconic opens it's mouth and breathes upon the foe - it's breath warm and sweet, like the smell of wet hay. Marvelously, anything it uses this breath on feels a lot better than it did before.
Heals the target (friend or foe) up to full stamina.
This breath cannot be used on the Draconic itself.
Element: Earth
MIST
A strange mist pours from the draconic's mouth - making it easy to either dissapear from harm's way, or attack from an unseen location.. A very obscuring mist, so thick you feel it could be sliced like butter... but not really. It certainly gives the impression of confusion.
Causes the foe to loose 1/2 it's Dexterity on it's next attack.
Element: Water
LAVA
Fire and earth are spewn from the creature's mouth in the form of a great gloppy ball of lava, causing damage.
+3 to damage (fire), +3 to damage (earth).
Element: Earth and Fire
SMOKE
The creature exhales a large amount of smoke, veiling itself, and making it harder to be attacked.
Causes the foe to loose 1/2 it's Dexterity on it's next attack.
Element: Fire and Air
SHRIEK
The creature opens it's mouth, and a screeching sound so sharp, loud, and high-pitched nearly shatters the ears of all in the immediate area.
+10 to damage.
Element: Psychic
NETHER
It seems that shadows itself pours from the mouth of the beast... perhaps it would be best if you weren't to let that darkness touch you.
+10 to damage.
Element: Shadow
HOLY
It seems that a golden-white light itself pours from the mouth of the beast... perhaps it would be best if you weren't to let that light touch you.
+10 to damage.
Element: Light
BOOM
The creature opens it's mouth, and "barks" a sound so low and loud and nearly deafening that it can shatter glass and the very earth itself shakes beneth your feet.
+10 to damage.
Element: Physical
FEAR
Breathes a dark mist of foul chemicals, causing a terrified feeling in those "struck".
Foe now has a 50/50 chance to "decide not to fight" due to fear every turn in combat.
If they "decide not to fight", they can make no move that turn, except to "run away".
Element: Shadow
LIGHTNING
The beast charges electricity within' it's mouth, and spits forth a lightning bolt with a sharp "crack" in the air.
+10 to damage.
*If there is more than one target (friends count too), it strikes a random target. Targets do not include the draconic itself.
Element: Electricity
AWE
Breathes a mist of sweet chemicals, causing a placid feeling in those "struck".
Foe now has a 50/50 chance to "decide not to fight" every turn in combat.
If they "decide not to fight", they can make no move that turn.
This effect is canceled if the one that used "light breathe" attacks.
Element: Light
With ALL Draconi Breath - Cannot be resisted by 'normal' means. Damage can only be halved with a resistance or void with an immunity.
ACID
Breathes noxious and burning chemicals upon the foe, causing the skin to pop and "burn", and the creature caught in it to cough violently - and it's eyes to sting.
+3 to damage
Foe has 1/2 accuracy for next turn.
Element: Acid
FIRE
Spouts forth a stream of fire from the creature's mouth, causing massive fire damage to the foe.
+10 to damage.
Element: Fire
SEARING
The creature breathes air so hot that it scalds the flesh.
+5 to damage.
Element: Fire
FROST
Spouts forth a stream of frosty air from the creature's mouth, causing cold damage to the foe.
+5 to damage.
Element: Cold
FREEZING
Spouts forth a stream of frosty air from the creature's mouth so cold that it could almost freeze your flesh upon contact, causing massive cold damage to the foe.
+10 to damage.
Element: Cold
HEALING
The draconic opens it's mouth and breathes upon the foe - it's breath warm and sweet, like the smell of wet hay. Marvelously, anything it uses this breath on feels a lot better than it did before.
Heals the target (friend or foe) up to full stamina.
This breath cannot be used on the Draconic itself.
Element: Earth
MIST
A strange mist pours from the draconic's mouth - making it easy to either dissapear from harm's way, or attack from an unseen location.. A very obscuring mist, so thick you feel it could be sliced like butter... but not really. It certainly gives the impression of confusion.
Causes the foe to loose 1/2 it's Dexterity on it's next attack.
Element: Water
LAVA
Fire and earth are spewn from the creature's mouth in the form of a great gloppy ball of lava, causing damage.
+3 to damage (fire), +3 to damage (earth).
Element: Earth and Fire
SMOKE
The creature exhales a large amount of smoke, veiling itself, and making it harder to be attacked.
Causes the foe to loose 1/2 it's Dexterity on it's next attack.
Element: Fire and Air
SHRIEK
The creature opens it's mouth, and a screeching sound so sharp, loud, and high-pitched nearly shatters the ears of all in the immediate area.
+10 to damage.
Element: Psychic
NETHER
It seems that shadows itself pours from the mouth of the beast... perhaps it would be best if you weren't to let that darkness touch you.
+10 to damage.
Element: Shadow
HOLY
It seems that a golden-white light itself pours from the mouth of the beast... perhaps it would be best if you weren't to let that light touch you.
+10 to damage.
Element: Light
BOOM
The creature opens it's mouth, and "barks" a sound so low and loud and nearly deafening that it can shatter glass and the very earth itself shakes beneth your feet.
+10 to damage.
Element: Physical
FEAR
Breathes a dark mist of foul chemicals, causing a terrified feeling in those "struck".
Foe now has a 50/50 chance to "decide not to fight" due to fear every turn in combat.
If they "decide not to fight", they can make no move that turn, except to "run away".
Element: Shadow
LIGHTNING
The beast charges electricity within' it's mouth, and spits forth a lightning bolt with a sharp "crack" in the air.
+10 to damage.
*If there is more than one target (friends count too), it strikes a random target. Targets do not include the draconic itself.
Element: Electricity
AWE
Breathes a mist of sweet chemicals, causing a placid feeling in those "struck".
Foe now has a 50/50 chance to "decide not to fight" every turn in combat.
If they "decide not to fight", they can make no move that turn.
This effect is canceled if the one that used "light breathe" attacks.
Element: Light