Alma
Full Member
 
Baly-gor
Posts: 217
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Post by Alma on May 30, 2021 19:58:41 GMT -6
 Some call it the Shining Crossroads. It is a place that marries magic and technology into greater wonders than either could do alone. A place where anyone can become wealthier than their wildest dreams, a place where one can find such strength and power that they need not fear any assault. A place where anyone can be someone, where you can keep those you love safe and learn such things that you laugh at how little you knew before. Many come to the city to seek their fortunes, to seek some cure for a loved one, to find safety for themselves. Once they arrive there, they learn all that they heard was true. And, as is with all wondrous things, there is more. It is a place of rampant slavery and trickery, where the only law ever enforced is that no citizen can directly kill another, but a city of such wonders is full of sad little accidents. Those who seek safety may find their freedoms stripped away, those wishing for wealth may find everything they had taken from them. The true law of the city is one of power, that the strong take what they will and the weak bear it. Any wealth you accumulate may be taken from you, herds of beasts shredded by roaming wiurn whose owners only wish for their pet to hunt, gems from the mines taken by beasts with an eye for shinies whose owners laugh and store away the prizes. People's very souls stripped away piece by piece by those seeking to increase their magical power, or tricked and sent to work for an ever increasing debt. And yet, there are the police and the Sentinels. Both full of folks who either want their own piece of one's wealth, or fear the possibly fatal repercussions of attempting to stop a beastmaster or arrest a mage. The Sentinels try to keep their gazes outside the walls, waiting for invisible threats that never come to harm the city, and even the best police officers can do little more than give a half-hearted warning to those more powerful than them. And the victims know not to weep should they have even one last thing they value, for such a disturbance will see the wolves close around them.
What could be done to counter these threats? The more powerful one is in the city, the less they appear to care for their fellow citizens, instead chasing their own goals with the tenacity of a vulticus, caring not for those trampled beneath their feet. No one could possibly be foolish enough to attempt to fight them, right?
Meet the very fools. [Regarding Membership: The Guard is sort of just a fun RP thing, but there are simple ranks(Recruit->Falconer/Cavalier->Knight->Titled), a ranking system(Renown based on missions and quality) and so on in case folks want in. If you want in, please dm me or something and we can work it out.]
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Alma
Full Member
 
Baly-gor
Posts: 217
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Post by Alma on May 30, 2021 20:00:01 GMT -6
There are many impressive structures in the city for foreigners to gawk at in the city, places of such wealth and power that they could rival many of the towns that lay outside of the lab's protective influence. Many could be compared to the the thick thundergug, with bright banners and paint that both softened their massive and hard exteriors and awed those who viewed them.
Compared to these, the small fortress was akin to a PHIL, curled on its land with only it's shell presented to the world.
The land itself was large parcel, with one of the many branches of the river flowing by it and an assortment of greenery and life that surged up to the very walls of the building as though to swallow it. But the nearer plants are scarred and burnt back, with no trees to lend a puff-rayzor a quick path over its walls, most now so distant that even a lerrel could not glide from them and expect to clear the bare grey stone and cement that made up the walls. THe base of the walls themselves were surrounded by dirt, some half-dug trenches surrounding it hinting at what might one day take advantage of the nearby river.
The walls that surround the property are tall, tall enough that even a pair of wiurn stacked on top of each other could not peer into the space behind it, each thick enough that a thundergug might have casually strolled along the tops, a tower rounding out each corner that would have otherwise been there. Another pair of towers stand with a large door between them, a heavy thing of wood and metal that is usually left open, much like the metal bars that hang a couple of meters before the doors, pulled deep into the stone above the gateway so that only their sharpened points and be seen. The few windows that can be found are in the towers, little slits that might allow the passage of an arrow or a determined faeron.
Smaller than other keeps, than some private manors even, lacking banners and pageantry one might expect from any property in the wealthy city, it is easy to ignore the fortress.
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Alma
Full Member
 
Baly-gor
Posts: 217
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Post by Alma on May 30, 2021 20:00:14 GMT -6
Once someone has entered the property, passed the walls of green and through the great gates, they would find the inside to be nearly as barren as the outer walls.
There are a couple of smaller buildings, only two resembling anything like the castle the walls suggested hid there. The smaller of the two was built like a wide tower, a few doors around its base for those seeking to enter, and many windows with wooden shutters pulled tight. Above one of the doors was a chunk of wood, the word "MEWS" scrawled across it in white paint. Entering this building revealed a kind of stable and aviary hybrid, with the ground floor filled with orderly small stalls and above them hung roomy caged perches. Two of the stalls had been combined to form a storage room, full of different kinds of feed and supplies for any beast to lived within it.
Or, rather, any kind of beast that might one day live within it.
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Alma
Full Member
 
Baly-gor
Posts: 217
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Post by Alma on May 30, 2021 20:01:10 GMT -6
Another building, this one having abandoned any attempt at being more than a two-story square of stone, sat across the way from the mews. This one bore larger doors and windows, as well as a sign of it's own that declared it to be the "STABLES" in the same white paint. Inside, one would find the stalls to be much larger than those of the mews, the cages that lined the upper stories replaced with wooden stalls and hay for lighter beasts. Like the stalls below them, these each had their own windows and a pair of troughs to hold water and food separately.
Also like the mews, a stall had been converted to hold supplies for the beasts that were to be kept there, ranging from hay to frozen chunks of beasts, and things like barding and tack.
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Alma
Full Member
 
Baly-gor
Posts: 217
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Post by Alma on May 30, 2021 20:01:20 GMT -6
Between the two buildings labeled "STABLES" and "MEWS" was the third and final enclosed structure on the property, which boasted a sign that designated it as "MAIN". This structure resembled the castle one might expect from the thick walls surrounding the property, though it was wider than it was tall. The structure had several external doors on the ground floor, the main pair a smaller version of the massive ones set into the wall, and a few more on the second that opened into balconies. This was also the only structure with screens on its windows to catch any flying bugs.
Upon entering, the main doors opened up to a large room, lacking in decoration but containing chairs, tables, a large fire place and all the sort of things one might be happy to sit by s they ate or talked. A desk sat the closest to the door, an opened book and pen laying on it's polished surface so any visitor could record their reasons for doing so. A chair there also suggested that someone might man the desk and prevent said visitors from freely exploring beyond that point.
Not that there was much to see. On the ground floor, one might find the usual assortment of bathrooms, a kitchen, an apothecary's room, an armory that also served as a small training room for those seeking to better their skills, a small room of bunk beds for those seeking protection or to prove themselves within the walls, and whatever else a guardsman or someone seeking protection within the fortress's walls might need. While visitors might be allowed to tour or access the ground floor, the flights of stairs that lead away each had a simple warning that declared the space to be only for personnel, and a refusal to accept blame for any injury that occurred beyond that point. For those stairs leading upwards, they were to be the private rooms of any who jointed the Guard, each a suite of a pair of rooms and their own bathroom, each having their own balcony in which to enjoy the outside air. For those leading downwards, said personnel would find the wells and cistern that had been dug out beneath the fortress, as well as cold rooms that stored some of the food and supplies that had no place in the light, like a generator and the fuel to feed it. Down here, behind some of the racks holding food and drink, one might even find one of the few tunnels that led straight back into the forest that surrounded the walls, though it would be difficult to locate the catches in the stones.
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Alma
Full Member
 
Baly-gor
Posts: 217
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Post by Alma on May 30, 2021 20:01:30 GMT -6
The Cork Board Sitting next to the desk at the front is a cork board with an army of brightly colored plastic pins clustered in one corner, the pins occasionally moving away from the heard to hold up a scarp of paper containing some request. Much like the quest board, citizens of the city are encouraged to submit their requests for help to the Guard to be posted here and solved by those who serve within its walls. Unlike the quest board, there are few if any rewards for doing the task beyond a raise in renown and the pride of helping someone in need. Also unlike the quest board, a big piece of paper is pinned at the top, with the words "DO NOT KILL CITIZEN-CLASS BEINGS" written in red ink.
These are just random IC ideas for missions to be run.
[quote] [b]Request Name[/b] [i]Flavor text[/i] [General goal/OoC] [/quote] [/center] [Put in whatever pops into mind/idea storage essentially since solo]
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Alma
Full Member
 
Baly-gor
Posts: 217
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Post by Alma on May 30, 2021 20:01:41 GMT -6
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Alma
Full Member
 
Baly-gor
Posts: 217
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Post by Alma on May 30, 2021 20:01:55 GMT -6
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Alma
Full Member
 
Baly-gor
Posts: 217
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Post by Alma on May 30, 2021 20:02:08 GMT -6
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Alma
Full Member
 
Baly-gor
Posts: 217
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Post by Alma on May 30, 2021 20:02:19 GMT -6
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Alma
Full Member
 
Baly-gor
Posts: 217
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Post by Alma on May 30, 2021 20:02:29 GMT -6
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Alma
Full Member
 
Baly-gor
Posts: 217
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Post by Alma on May 30, 2021 20:02:39 GMT -6
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Alma
Full Member
 
Baly-gor
Posts: 217
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Post by Alma on May 30, 2021 20:02:50 GMT -6
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Alma
Full Member
 
Baly-gor
Posts: 217
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Post by Alma on May 30, 2021 20:03:01 GMT -6
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Alma
Full Member
 
Baly-gor
Posts: 217
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Post by Alma on May 30, 2021 20:03:11 GMT -6
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