|
Post by Riku on Oct 26, 2021 19:57:28 GMT -6
Currently there is a combat cap of CP....and that includes the type of armor a character can wear.
While I do acknowledge that knowing how to wear armor is a skill.....I think it should more realistically be a character skill rather than a Combat skill. In other words, in the same way that Wasp and Acrobatics are SP skills that don't count towards CP limits, I think armor should be there. They all cost the same amount of CP (20), so perhaps it is a 4 level skill that costs 4 SP each level. The character takes the skill and specifies which armor type(s) they are learning.
This way characters can realistically learn to wear different types of armor (especially if they mix the types into their set) without it inhibiting them from learning actual combat moves.
|
|
Darky
Flea Market Artist
Veritas et Aequitas
Posts: 1,268
|
Post by Darky on Oct 27, 2021 2:04:27 GMT -6
The current system was largely a holdover of what Spirit put in place, with some tweaks along the way (For example, making each armour type into its own expertise rather than needing to dump 100 CP to get Plate), but that is a good point - It would actually make more sense to make the 'proficiencies' skill-based, rather than expertise-based (It's the same SP anyway).
I've been meaning to do some quality of life tweaks to the system, so can definitely look into advocating for this :3 Although in that case it would have to encompass all proficiencies, weaponry included, and would likely need some general classification (Such as the one you mentioned, with armour types being incorporated under a single skill, similar to how the Riding skills work at the moment).
|
|
|
Post by Silver on Nov 22, 2021 16:40:06 GMT -6
I'm going to lock this - a revamp for the combat system is being worked on, so we'd like to hold suggestions until it's more clear what that's going to look like.
|
|