Yoshino
Nov 21, 2021 15:01:12 GMT -6
Post by Yoshino on Nov 21, 2021 15:01:12 GMT -6
Name: Yoshino
Species: Human
Gender: Feminine
Pronouns: She/Her
Age: 35
Native Language: Common
Level: 0


<<Ronin>>
<<Cursed but Optimistic>>
<<Bloodspiller>>
Goals:
-Enjoy life to its fullest and nothing beyond that
Attribute: Veteran
You’re no stranger to combat, and in fact, you’re pretty good at it. You gain ‘Combat’ as a bonus skill group and gain a bonus of 4 skill points to spend in the Combat group at the start of character creation. Skills in the Combat skill group are half cost per rank for you, rounded up.
Traits:
Recurring Nightmares +2 (8) regime
Danger Sense -3 (5)
Cat’s Balance -1 (4)
They Know +6 (10)
Bear’s Strength -2 (8)
Instinct -8 (0)
Stats:
Stamina: 3
Strength: 4
Resistance: 3
Dexterity: 3
Mentality: 3
Skill Groups:
Combat, Survival, Marksmanship, Artisan
Skills:
Veteran Bonus: 4 SP (1/2 cost for Combat)
Instinct Bonus: 4SP (1/2 cost for survival)
Blademastery (Rank 5) (5SP)
Blademasters (such as knights, samurai, and fencers) are skilled in the art of using bladed weapons such as swords, axes, and even daggers. Gives 10 CP in the 'Blademastery' Expertise.
Cliffhanger (2 SP)
You can scale jagged rock cliffs with pretty good accuracy. Gives you the move "climb" but only around rocks, cliffs, and similar structures.
First Aid (1SP)
First Aid allows you to know how to care for most minor wounds and abrasions. You can put on bandages, splint wounds, and other useful things using your handy first aid kit. You do have a first aid kit, right? It's no substitute for a real doctor, though.
Climb (1SP)
You can scale trees just as well as you can walk on the ground! Gives you the move "climb" but only around trees or similar structures.
Marksmanship (3SP)
Marksmanship is the skill that allows one to effectively use all manner of ranged weapons, specifically projectiles; like bows, guns, and crossbows. Gives 10 CP in the 'Marksmanship' Expertise.
Species: Human
Gender: Feminine
Pronouns: She/Her
Age: 35
Native Language: Common
Level: 0


<<Ronin>>
Yoshino is taller than average standing just under six feet with broad shoulders and enough well-developed muscle mass to make most think twice about engaging her in anything other than polite pleasantries. Those that don’t want to engage in pleasantries, well they better watch their mouth. Her face is rounded with a sharp chin accentuated by pouty lips. Said face is framed by jet black hair and dark brown eyes that some might call classically beautiful, or rather they would, were there any brave enough to do so within earshot. She possesses a large clean scar running from just above her right eyebrow diagonally across her features as if barely nicked by a passing blade.
Not one to put on airs she prioritizes comfort over fashion preferring loose fitting garb like loose robes and tunics that drape over her shoulders and back effortlessly casting a laid back silhouette. Much of the time she allows her top to simply hang open to show her bandaged and bound chest. Beneath that she tends to wear a pair of hakama, either black or gold depending on her mood for the day, and simple sandals.
She carries herself with the confidence of a woman who knows that she may in fact be, or once have been in her heyday, one of the deadliest creatures in any room. What little skin she deigns to show are generally criss-crossed with different scars from numerous encounters with those who wished to do her, or more often her employer, harm. She’d tell you the obvious difference in their skill level is that she only bore scars from their encounters while they’d often left without their heads.
Despite her skill and past with a sword she’s loath to bring a blade into public.
Not one to put on airs she prioritizes comfort over fashion preferring loose fitting garb like loose robes and tunics that drape over her shoulders and back effortlessly casting a laid back silhouette. Much of the time she allows her top to simply hang open to show her bandaged and bound chest. Beneath that she tends to wear a pair of hakama, either black or gold depending on her mood for the day, and simple sandals.
She carries herself with the confidence of a woman who knows that she may in fact be, or once have been in her heyday, one of the deadliest creatures in any room. What little skin she deigns to show are generally criss-crossed with different scars from numerous encounters with those who wished to do her, or more often her employer, harm. She’d tell you the obvious difference in their skill level is that she only bore scars from their encounters while they’d often left without their heads.
Despite her skill and past with a sword she’s loath to bring a blade into public.
<<Cursed but Optimistic>>
Yoshino is a woman concerned with one thing and one thing only: life’s simpler pleasures. In her younger days she may have made sweeping statements about human nature and the quest for honor and love, but now feels that those ideals are for people less battered by the passage of time. While no stranger to hardship Yoshino has more or less let go of her past and is instead intent on enjoying what little time she might have left.
She is a woman of extremes. While straightlaced and formal during business she’s prone to bouts of excess when she can afford them. Booze, women, fine silk, you name it and Yoshino will probably find a way to obtain it during one of her post-assignment “celebrations”. Even with this taste for debauchery and revelry she’s a woman of discipline and prefers to live her life with a sense of structure, without discipline and order she can’t function long enough to make it to happy hour.
She’s reserved in her day to day interactions, some might call her proper and while personable enough there’s an overwhelming feeling that something about her is...off. It’s not that she’s incorrigible or even rude by nature, it’s impossible to not get the sense that she isn’t being entirely herself. Her proper demeanor melts away in the evening and is instead replaced by her naturally fiery and sarcastic personality.
She loves to laugh, predominately at inopportune times, almost as much as she loves money and finery.
She is a woman of extremes. While straightlaced and formal during business she’s prone to bouts of excess when she can afford them. Booze, women, fine silk, you name it and Yoshino will probably find a way to obtain it during one of her post-assignment “celebrations”. Even with this taste for debauchery and revelry she’s a woman of discipline and prefers to live her life with a sense of structure, without discipline and order she can’t function long enough to make it to happy hour.
She’s reserved in her day to day interactions, some might call her proper and while personable enough there’s an overwhelming feeling that something about her is...off. It’s not that she’s incorrigible or even rude by nature, it’s impossible to not get the sense that she isn’t being entirely herself. Her proper demeanor melts away in the evening and is instead replaced by her naturally fiery and sarcastic personality.
She loves to laugh, predominately at inopportune times, almost as much as she loves money and finery.
<<Bloodspiller>>
Yoshino is a woman no longer haunted by her past, but it has shaped her. Formerly she was an infamous ronin known far and wide in her home country as one of the deadliest blades for hire you could find. She was proud of her martial prowess, but mostly she was proud because she was good at what she did. Or at least she thought she was.
That all changed when she lost her.
She’d been the daughter of a rich noble, just another job, just another client. The task had been simple: protect her life as her personal bodyguard. When the assignment had started it had all seemed so easy, protect the girl, collect the money, and onto the next adventure. She hadn’t meant to watch her so closely, she hadn’t meant to learn all of her little intricacies, she hadn’t meant to learn that she loved the sound of rain or that she smiled whenever she rubbed them between her thumb and forefinger. She hadn’t intended to fall in love.
But she did.
She had never felt the anguish she had felt as she held her to her chest with tears streaming down her face and her voice hoarse from begging for her to be spared. For her inability to protect the woman she loved a curse was laid upon her by, with her reputation and livelihood ruined she left her country, there was nothing left for her there now.
That all changed when she lost her.
She’d been the daughter of a rich noble, just another job, just another client. The task had been simple: protect her life as her personal bodyguard. When the assignment had started it had all seemed so easy, protect the girl, collect the money, and onto the next adventure. She hadn’t meant to watch her so closely, she hadn’t meant to learn all of her little intricacies, she hadn’t meant to learn that she loved the sound of rain or that she smiled whenever she rubbed them between her thumb and forefinger. She hadn’t intended to fall in love.
But she did.
She had never felt the anguish she had felt as she held her to her chest with tears streaming down her face and her voice hoarse from begging for her to be spared. For her inability to protect the woman she loved a curse was laid upon her by, with her reputation and livelihood ruined she left her country, there was nothing left for her there now.
Goals:
-Enjoy life to its fullest and nothing beyond that
Attribute: Veteran
You’re no stranger to combat, and in fact, you’re pretty good at it. You gain ‘Combat’ as a bonus skill group and gain a bonus of 4 skill points to spend in the Combat group at the start of character creation. Skills in the Combat skill group are half cost per rank for you, rounded up.
Traits:
Recurring Nightmares +2 (8) regime
Danger Sense -3 (5)
Cat’s Balance -1 (4)
They Know +6 (10)
Bear’s Strength -2 (8)
Instinct -8 (0)
Stats:
Stamina: 3
Strength: 4
Resistance: 3
Dexterity: 3
Mentality: 3
Skill Groups:
Combat, Survival, Marksmanship, Artisan
Skills:
Veteran Bonus: 4 SP (1/2 cost for Combat)
Instinct Bonus: 4SP (1/2 cost for survival)
Blademastery (Rank 5) (5SP)
Blademasters (such as knights, samurai, and fencers) are skilled in the art of using bladed weapons such as swords, axes, and even daggers. Gives 10 CP in the 'Blademastery' Expertise.
Cliffhanger (2 SP)
You can scale jagged rock cliffs with pretty good accuracy. Gives you the move "climb" but only around rocks, cliffs, and similar structures.
First Aid (1SP)
First Aid allows you to know how to care for most minor wounds and abrasions. You can put on bandages, splint wounds, and other useful things using your handy first aid kit. You do have a first aid kit, right? It's no substitute for a real doctor, though.
Climb (1SP)
You can scale trees just as well as you can walk on the ground! Gives you the move "climb" but only around trees or similar structures.
Marksmanship (3SP)
Marksmanship is the skill that allows one to effectively use all manner of ranged weapons, specifically projectiles; like bows, guns, and crossbows. Gives 10 CP in the 'Marksmanship' Expertise.