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Post by Zephyrus on Nov 25, 2021 1:35:06 GMT -6
“Flexibility is a learned mental skill. In today’s dynamic world, your effectiveness as a professional depends on your readiness to adjust quickly to the moments of need or opportunity, adversity, and change.” Stats
| Situational Awareness
| | | | - Stamina: 3
Strength: 3 Resistance: 3 Dexterity: 4 Mentality: 3 Hit Points: 80
| - Nightvision, Wolverine's Rage, Ambidextrous, Swimming
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Post by Zephyrus on Nov 25, 2021 1:35:32 GMT -6
“Train your head and hands to do, your head and heart to dare.” [b]ExpertiseName[/b][i] - Offensive/Defensive[/i] [font size="1"][u]Requires[/u]: - None [u]Expertise[/u]: ExpertiseUsed | 0/10 [u]Description[/u]: [i]Text [/i][u]Effect[/u]: text[/font]
Combat Points spent entirety at Combat Expertise: 10/700 Skill Ranks in total: 1/140
Combat Expertise Broken down In Groups Brawling: -/- Martial Arts: 10/100 Blademastery: -/- Spearguard: -/- Vigilance: -/- Assassination: -/- Exotic: -/10
Combat Points spent entirety at Marksmanship Expertise: 0/300 Skill Ranks in total: 0/60
Total Combat Points Combined: 0/1000 Passive Combat Skills AcrobaticsSkill Group: Combat | Rank: 0/2 You're trained to be nimble and agile, to better utilize this flexibility in combat. You gain +1 to dexterity (attacking only) when using any Combat Expertise that uses Dexterity.AthleticsSkill Group: Combat | Rank: 0/2 You're trained to be tougher and stronger, to better utilize this well-built nature in combat. You gain +1 to strength (attacking only) when using any Combat Expertise that uses Strength.HawkeyeSkill Group: Marksmanship | Rank: 0/2 You're trained to see better at long distances from a lot of practice with a long range weapon. You gain +1 to dexterity (attacking only) when using any Marksmanship Expertise.ViperSkill Group: Marksmanship | Rank: 0/2 Deadly as a viper you are an expert when attacking with your ranged weapon! You've trained your shot so well that you may roll an extra die to see if you succeed in your attack (when attacking) with any Marksmanship Expertise.WaspSkill Group: Marksmanship | Rank: 0/2 Nimble as a wasp with a stinger, you are quick with a ranged weapon in hand. You simply have a better intuition and you're "one" with your weapon. You are so well trained, that you may roll an extra die to see if you succeed in your defense (when defending) with any Marksmanship Expertise.Mounted ArcherySkill Group: Marksmanship | Rank: 0/5 Allows you to use most marksmanship expertises while mounted, and for you to stay mounted while your mount attacks. Every successful attack while mounted starts at a 50% chance to miss. Each Skill rank reduces this chance by a cumulative 10%, with 5 ranks reducing this chance to 0. Note: You must have the proper riding skill to ride the creature, and it needs to be trained how to carry and fight with you.Armor & Weapon Proficiency -/-Weapon Techniques Offensive Aptitude -/-Defensive Aptitude -/-Habitually -/-Hand To Hand Combat Offensive Aptitude Tail Combat - OffensiveRequires: - Long tail (any) Expertise: Exotic | 0/10 Description: The warrior may use their tail to the fullest advantage, by slamming or tripping their foe. Effect: Add 1 point of damage for every point in strength you have to the damage total.Defensive Aptitude Hiyaku (“Soar”) - DefensiveRequires: - None Expertise: Martial Arts | 10/100 Description: The user leaps into the air, either away from the opponent or over the head of the opponent, to avoid damage in battle, sometimes even following up with Buttobasu. Effect: Upon successful defense, avoid 50% of the damage done. At 30 CP in Hiyaku, the user may make one short Move at the same time (Melee < - > Close). At 60 CP in Hiyaku, the user may make one long move (instead of short) at the same time (Close < - > Medium). User’s jump distance also increases, every 20 CP by an additional 3 feet, up to a leap strength of 15 feet.Habitually -/-
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Post by Zephyrus on Nov 25, 2021 1:35:45 GMT -6
Beings with a disposition for Combat Expertise Name: Gender: Species: Combat Talent Scale: Average Top Speed: Cunning:
Stats Stamina: Strength: Resistance: Dexterity: Mentality: Special Abilities: Moves: | |
Combat Moves Learned
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