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Post by Riku on Jan 15, 2022 13:23:34 GMT -6
The title is the question.
I assume they die as well until the character is revived? However, I wouldn’t think this would come with the typical death-consequence of losing loyalty. Perhaps they go i to a vegetative state of non-life but not-death? Or maybe they still live…just without their familiarity bonuses?
This comes into play in combat. When the caster dies, can the Familiar try to heal them? (Is -10’s death a true death that requires a special spell only known to the temple? Or can they just be healed back to 0 stamina?) Or can the familiar at least keep trying to survive or run away?
In this hxr world, we don’t really have true-true death. So the character’s death would only be temporary. It’s like a more severe case of being KO’d without the option of more convenient remedy at the location of the event. (Assuming they didn’t die in the temple. Lol)
This also begs the question for bonded draconics…if the character ‘temporarily’ dies, the bonded wouldn't just die, right? 😅 The magick probably waits for a more permanent scenario?
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Post by Alma on Jan 15, 2022 14:44:41 GMT -6
[Not staff, just going off lore/guide stuff I've seen.]
My guess? The familiar dies.
Guessing that field fades to nothing when the mage dies(-10 or more), meaning the familiar can no longer be in that aura. Once the mage is revived and has magic once more, then they'd be able to revive the familiar. I think you'd suffer the penalties regarding it, but that depends on the staff decision.
And while the rich in the city can afford to revive themselves and those they care about infinitely, the character is still dead for all intents and purposes until said revival is completed.
For bonded draconics(Old lore, unsure if has been changed here):
So a bonded humanoid death causes the draconic to die, and the bonded draconic's death means the humanoid is dead and haunting their own bones until the stone is brought to them. It sounds like the only way to revive either of them would require both remains to be close to each other, and both be revived at the same time, or else find some way to break the bond and then try revival.
Edit/TL;DR: To magic, dead is dead.
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Post by Morgan on Jan 15, 2022 15:04:17 GMT -6
Honestly, this sort of thing makes me very wary to ever do anything that could result in death for my character because the loss of half of a familiar's loyalty is Hecka steep, and the loss of a draconic (possibly permanently?) is absolutely horrifying.
-nodnod- If this winds up being the case (which it would logically be sound) I'll probably continue in my 'never doing anything dangerous onsite in-character that I cannot control' endeavors.
That's a STEEP loss, even though Losing in general is already kind of a punishment for losing.
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EDIT: That being said, would it be possible for a familiar to survive such a thing if the Character used 'Sever Bond' beforehand and is revived before the 24 hour limit is up? I've been kind of banking on this for... Possible Mishaps occurring during Sarane breakings, but I have no idea.
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Post by Ashe on Jan 15, 2022 16:53:29 GMT -6
The familiar bit says they weaken in an unspecified amount of time before dying. If your character dies in the pit, with healers on standby, it likely wouldn't be that long.
Draconics are based on Pern, and in pern people death is permanent unlike here, and the dragons go Between to die instantly. We have different magic mechanics here.
We as staff, regardless of Spirits grimdark take on everything, are not in the business of taking away things like familiars and bonded draconics. If you personally would like to play along these lines, feel free, but we will not force you into this. You can play a temp death that restores when you do, or have a scar on the bond after, or play it as the magic bonding you to your creatures doesn't die immediately with you so they don't die.
Most stuff Spirit made was with Beyond settings in mind, where there are no healers around.
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Post by Morgan on Jan 15, 2022 17:07:17 GMT -6
That's awesome, thanks for the clarification Ashe! I'm glad to see that the grimdark is continuing to be optional. :3
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