Haix
Feb 15, 2024 0:28:50 GMT -6
Post by Haix on Feb 15, 2024 0:28:50 GMT -6
Name: Haix of the Inaxio
Species: Ssashirk
Gender: Female
Age: 36
Native Language: Saakash
Height: 4’11(At rest) 5’5(Standing tall) 5'11 (Frills fully open/raised)
Weight: As light as she looks
Physical Description:
-Done by Darky-
The first thing one might notice about Haix is her teeth, sharp and made both to hold onto things that might try to squirm away and rip chunks out of the stronger prey that tries. Thankfully, inside the boundaries of the 'civilized' city territory, the first thing most notice is her height, or rather, her lack of it. Her long neck curls down so that her head juts out ahead of her and conspires with her tendency to hunch and stand upon always bent legs to knock her height down from 5'5 to just under five feet, the nest of black spines jutting out from the back of her head and the lone spike between her nostrils doing little to add to it. Should she straighten to her full height, a rare occurrence in the soft-skin hive known as a city, the viewer may be distracted from the sudden change by the flash of color as her frills snap open to add another six inches in height, the bright red of the top shifting to orange, then fading to a cool purple for the final flap of skin that connects it all to her lower jaw. Whether they open at the viewer or stay pressed against the sides of her head, her teeth will once again grab the viewer's eye. And, possibly, the rest of their face.
But enough of threatening displays. Her eyes are yellow and have slitted pupils. Her body is thin, looking like one more dedicated to running than fighting, her legs carrying the most obvious muscle, and her feet look like a cross between some sharp-clawed flightless runner-wader bird and a gator.. Despite this, she is fairly strong, and her sharp claws on the ends of her long fingers and splayed toes look much more painful than the spikes that flow from the back of her neck to the end of her tail. The spikes and claws are nearly black, matching the stripes that run down her body and limbs, and the rest of her hide is a deep and dark green forest of scales, with a lighter, nearly off-white underbelly and chin.
Her head frills are kept tightly folded and pressed back against her head, although when tired the bony parts tend to sag and reveal part of it. The frill is one of the best indicators of Haix's current mood in general, as her mouth is stuck in what most mammals might call a smile, or a snarl, depending on who you are asking.
Her voice does not suggest that she is female, nor is it particularly masculine, although it has a thick accent some may have problems deciphering, dragging out some sounds and omitting others altogether as she trills and chirps and hisses. While she is able to make herself pronounce Common in conventional and understandable ways if she bothered to try, she rarely does, and it sounds like a parrot carefully mimicking sounds rather than normal chatter.
Her tail is long, flexible, and used as a counter-balance when running on the ground. In the water, it serves more as a rudder, and in the trees it allows her to balance with ease.
Haix prefers meat to most other foods, although she will eat some fruits and vegetables. She will often refuse pure sugar, or foods with high amounts of it, as they are horrible tasting to her. That said, she is still capable of digesting it, although large quantities may make her feel ill.
Since first coming to the labs, she has gained a few scars, one running across her chest, another from her belly curving upwards to almost meet the first, both of these thin and ropy, single lines marring her scaled hide. Another is on her upper left arm, this one a faded, small star of tissue.
While she rarely may wear a strange harness(to allow the carrying of more tools), she usually does not wear any clothing beyond a belt with a few pouches, a knife tied to it, and a loincloth(should she need a soft-skin to not redden or shriek). This chosen style of clothing can lead nonssashirk to thinking that she is in fact a he, something that tends to amuse her rather than annoy.
Mental and/or Social Description:
When she first came to the labs, Haix wore a mask of acceptance of not fully understood laws and norms, one that suggested that soft-skins were 'alright' in her book.
Having returned from a long trip outside the stone and metal and magic cage that keeps their swarm safe, she is less keen on keeping on that mask. For a shopkeeper, for the soft-skin lucky enough to have something she wants while being protected so that she needs to trade rather than take, she can keep up that vaguely friendly air. To all others, unless they prove to have a hunter's heart, Haix is openly dismissive and arrogant. She will not eat them, no, she knows the metal golems that buzz like a swarm of scale-wasps would see her remains burned to ash, unrecognizable to Yazog, should she raise her claws to them. But, if she has no need for them, she will treat them like the inedible vermin they are. If one of them manages to secure her word, Haix will mourn her foolishness as she bears it and laugh about it once she is free.
Haix has returned to her many of her old ways, embracing them with fervor. Her gods once again hold altars at her home, and she has laid scraps of wire and broken spear tips on the metal plate of Jotl, rotting flesh gathers flies on the bone bowl of Yazog, and random debris scattered in the pit of Kadoz'kaam. Her heart quickens at the sight of other priests, those who collect magic-hearts to cast amazing spells and those with less obvious sources of power. Their temples are to be avoided, for no matter how she may wish to eat their hearts and join their strength to her own, a hatchling cannot defeat a river. But she can gather stones and wood, and one day she will devour their still-beating hearts. Despite this. she still follows the law of the labs as she must to remain, eyeing soft-skins with a glint of hunger but never acting upon it. At least not within the boundaries of the labs.
But for her family, her brothers and sisters, the far-ranging cousins, that arrogance fades. Some might be adversaries, and some might be fools, but ssashirk and scale-hearts bring out the best in Haix. Cheerful and eager to hunt alongside them or trade tales, Haix often treats them as fellow people at the very least. The only exception to this, of course, are the draconics who are only fit for feasting, beneath even the smoothest soft-skin. And as for her beasts, those that know their places and obey rarely face more than accidental cruelty from her. What good is it to reshape an already useful tool?
And there are plenty more things to hunt than that of flesh and bone, metal and magic, and these require such tools. Competition, though the beast of the sands may drink it's fill of her creature's wounds and the soft-skins may mutter and smack their hands together as though the show is purely for them, may be as welcome as any monster brought down by a forest of spears. In competition, soft-skins have beasts to steal strength from to become almost interesting, and Kadoz'kaam will find nourishment if their betters do not.
Goals:
-Serve the gods so that they will hunt once more
-Grow strong and favored, or die well
-Create a hunting ground, an enclave for family that seeks to take a break from the stench
-Hunt a godling
Stats:
Level: 0.0
Stamina: 3
Strength: 3
Resistance: 3
Dexterity: 4
Mentality: 3
Attribute- Hardy
Traits-
Jack of all Trades-0
Dark Secret-2
Falcons Grace-0
Prejudice(Soft-Skins)-2
Cat's Balance-1
Rat's Blessing-0
Skill Groups-All (Or none, in accordance of Jack of all Trades)
Skills-
Academic:
Foreign Language - Common Rank 1(2)
Local Lore - Inaxio(1)
Seamanship:
Swimming(1)
(Currently have: 0 Skill points to spend)
Species: Ssashirk
Gender: Female
Age: 36
Native Language: Saakash
Height: 4’11(At rest) 5’5(Standing tall) 5'11 (Frills fully open/raised)
Weight: As light as she looks
Physical Description:
-Done by Darky-
The first thing one might notice about Haix is her teeth, sharp and made both to hold onto things that might try to squirm away and rip chunks out of the stronger prey that tries. Thankfully, inside the boundaries of the 'civilized' city territory, the first thing most notice is her height, or rather, her lack of it. Her long neck curls down so that her head juts out ahead of her and conspires with her tendency to hunch and stand upon always bent legs to knock her height down from 5'5 to just under five feet, the nest of black spines jutting out from the back of her head and the lone spike between her nostrils doing little to add to it. Should she straighten to her full height, a rare occurrence in the soft-skin hive known as a city, the viewer may be distracted from the sudden change by the flash of color as her frills snap open to add another six inches in height, the bright red of the top shifting to orange, then fading to a cool purple for the final flap of skin that connects it all to her lower jaw. Whether they open at the viewer or stay pressed against the sides of her head, her teeth will once again grab the viewer's eye. And, possibly, the rest of their face.
But enough of threatening displays. Her eyes are yellow and have slitted pupils. Her body is thin, looking like one more dedicated to running than fighting, her legs carrying the most obvious muscle, and her feet look like a cross between some sharp-clawed flightless runner-wader bird and a gator.. Despite this, she is fairly strong, and her sharp claws on the ends of her long fingers and splayed toes look much more painful than the spikes that flow from the back of her neck to the end of her tail. The spikes and claws are nearly black, matching the stripes that run down her body and limbs, and the rest of her hide is a deep and dark green forest of scales, with a lighter, nearly off-white underbelly and chin.
Her head frills are kept tightly folded and pressed back against her head, although when tired the bony parts tend to sag and reveal part of it. The frill is one of the best indicators of Haix's current mood in general, as her mouth is stuck in what most mammals might call a smile, or a snarl, depending on who you are asking.
Her voice does not suggest that she is female, nor is it particularly masculine, although it has a thick accent some may have problems deciphering, dragging out some sounds and omitting others altogether as she trills and chirps and hisses. While she is able to make herself pronounce Common in conventional and understandable ways if she bothered to try, she rarely does, and it sounds like a parrot carefully mimicking sounds rather than normal chatter.
Her tail is long, flexible, and used as a counter-balance when running on the ground. In the water, it serves more as a rudder, and in the trees it allows her to balance with ease.
Haix prefers meat to most other foods, although she will eat some fruits and vegetables. She will often refuse pure sugar, or foods with high amounts of it, as they are horrible tasting to her. That said, she is still capable of digesting it, although large quantities may make her feel ill.
Since first coming to the labs, she has gained a few scars, one running across her chest, another from her belly curving upwards to almost meet the first, both of these thin and ropy, single lines marring her scaled hide. Another is on her upper left arm, this one a faded, small star of tissue.
While she rarely may wear a strange harness(to allow the carrying of more tools), she usually does not wear any clothing beyond a belt with a few pouches, a knife tied to it, and a loincloth(should she need a soft-skin to not redden or shriek). This chosen style of clothing can lead nonssashirk to thinking that she is in fact a he, something that tends to amuse her rather than annoy.
Mental and/or Social Description:
When she first came to the labs, Haix wore a mask of acceptance of not fully understood laws and norms, one that suggested that soft-skins were 'alright' in her book.
Having returned from a long trip outside the stone and metal and magic cage that keeps their swarm safe, she is less keen on keeping on that mask. For a shopkeeper, for the soft-skin lucky enough to have something she wants while being protected so that she needs to trade rather than take, she can keep up that vaguely friendly air. To all others, unless they prove to have a hunter's heart, Haix is openly dismissive and arrogant. She will not eat them, no, she knows the metal golems that buzz like a swarm of scale-wasps would see her remains burned to ash, unrecognizable to Yazog, should she raise her claws to them. But, if she has no need for them, she will treat them like the inedible vermin they are. If one of them manages to secure her word, Haix will mourn her foolishness as she bears it and laugh about it once she is free.
Haix has returned to her many of her old ways, embracing them with fervor. Her gods once again hold altars at her home, and she has laid scraps of wire and broken spear tips on the metal plate of Jotl, rotting flesh gathers flies on the bone bowl of Yazog, and random debris scattered in the pit of Kadoz'kaam. Her heart quickens at the sight of other priests, those who collect magic-hearts to cast amazing spells and those with less obvious sources of power. Their temples are to be avoided, for no matter how she may wish to eat their hearts and join their strength to her own, a hatchling cannot defeat a river. But she can gather stones and wood, and one day she will devour their still-beating hearts. Despite this. she still follows the law of the labs as she must to remain, eyeing soft-skins with a glint of hunger but never acting upon it. At least not within the boundaries of the labs.
But for her family, her brothers and sisters, the far-ranging cousins, that arrogance fades. Some might be adversaries, and some might be fools, but ssashirk and scale-hearts bring out the best in Haix. Cheerful and eager to hunt alongside them or trade tales, Haix often treats them as fellow people at the very least. The only exception to this, of course, are the draconics who are only fit for feasting, beneath even the smoothest soft-skin. And as for her beasts, those that know their places and obey rarely face more than accidental cruelty from her. What good is it to reshape an already useful tool?
And there are plenty more things to hunt than that of flesh and bone, metal and magic, and these require such tools. Competition, though the beast of the sands may drink it's fill of her creature's wounds and the soft-skins may mutter and smack their hands together as though the show is purely for them, may be as welcome as any monster brought down by a forest of spears. In competition, soft-skins have beasts to steal strength from to become almost interesting, and Kadoz'kaam will find nourishment if their betters do not.
Goals:
-Serve the gods so that they will hunt once more
-Grow strong and favored, or die well
-Create a hunting ground, an enclave for family that seeks to take a break from the stench
-Hunt well
-Fight those worthwhile
-Obtain a 'Champion' status, little as that means within the hive-Hunt a godling
Stats:
Level: 0.0
Stamina: 3
Strength: 3
Resistance: 3
Dexterity: 4
Mentality: 3
Attribute- Hardy
Traits-
Jack of all Trades-0
Dark Secret-2
Falcons Grace-0
Prejudice(Soft-Skins)-2
Cat's Balance-1
Rat's Blessing-0
Skill Groups-All (Or none, in accordance of Jack of all Trades)
Skills-
Academic:
Foreign Language - Common Rank 1(2)
Local Lore - Inaxio(1)
Seamanship:
Swimming(1)
(Currently have: 0 Skill points to spend)