Rishka lives to battle. She loves the fight, the thrill, the adrenaline! She just can't get enough of it. She doesn't go 'looking' for battles although she certainly doesn't go out of her way to avoid them. If she gets into a spat with another pet and they throw the first blow she'll gladly jump in and fight them. It's her policy to not strike the first blow (Except in the Pit... if you're there, then you are there to fight, no holding back.). There's no telling what she'd do if she was spooked, more than likely she'd attack first ask questions after you've bled out.
To those that she doesn't know, she'll come off as cold and unresponsive, rude, prickly and moody. Rishka will either ignore them or threaten them. Even to those who are her 'friends', she is rather rude. She is insulting to Vaki and refuses to call her anything other than 'Hooves', or 'You'. She speaks the truth, as she see's it, and tends to be rude about it. She has little patience for those who are 'stupid', though Vaki hasn't figured out the Estharne's definition of the word.
She does not give her trust easily, if at all. She HATES being touched, the only person who she tolerates is Vaki. If anyone else attempts to reach out and stroke her soft fur, they might just lose a hand. She grudgingly gives her respect to those who practice the art of healing, and will not raise a claw against them, even if they touch her. Because of this Vaki has pondered the merits of becoming a Healer, since he already does so much in the way of plants.
She says she dislikes Moritz but underneath her attitude and words, she really does harbor a sense of amusement for the young Kitten. He will always be "Kitten" to her, both an endearing and demeaning nickname.
Often called "Ghost Dogs", these vaporous creatures dance upon the wind and give a mighty howl.. unfortunately, they can't do much harm, but they're mighty good at scaring folk! If they decide to make themselves tangible however, they can be hurt quiet easily - so they generally avoid any physical contact.
Cunning: 2 Critter Average Top Speed: 40 (Flying) Power Levels: 4 Special Requirements: None
Taught: Name (1), Come (1), Stay (1), Bite (2), Dodge (4), Jump (1), Struggle (0)
Notes +1 Stamina +2 Strength Personality: He tends to be a bit of a trickster, only small fry jokes nothing to really harm a person. Twist loves to make friends and does enjoy meeting new people. It's actually quite easy to make friends with him since he is generally open to new people. He tries to do good but most of the time it just ends up failing and he makes things worse. He really does mean to help though. He, despite his loving personality, loves to battle. He loves the thrill and the joy of winning! When he looses he doesn't just mope around he wants to train to get better. When in the arena he does a complete 360 of his personality, going from sweet and kind to hard hearted and well... rather vicisious when you get right down to it. He's in it to win it and that's what he plans on doing. When Twist exits the arena and calms down (usually takes him a few minutes) he's back to his normal self and will even show concern for his battle partner, hopeing that they will get better soon so he can truely meet them and introduce himself to them outside of the battle arena.
Level: 40 || Loyalty: Taught: Name (1), Come (1), Stay (1), Bite (2), Dodge (4), Jump (1), Struggle (0)
The blackness in your heart, Won't last forever. I know it's tearing you apart, But it's a storm you can weather.
Arrogant. He is amazing and splendid. Or at least that is what he wants everyone to think of himself as. He has a belief that he is the best and should be treated as such. There are very few whom he considers his equal. He takes what he wants, when he wants and there's not much that can stop him..
Power Level: 4 Stamina: 5 Strength: 5 Resistance: 4 Dexterity: 4 Mentality: 2 Special Abilities: Pack Instincts (Vulticus), Hardy Moves: Peck, Screech, Moonlight, Darkness, Mind Control* Size Chart Reference: 4
Notes: The move Mind Control ineffective on targets without eyesight.
The black wolves among the.. well, other wolves. Though, to be more accurate, due to their latent ability to pry into the very will of anyone who looks into their eyes, whichever pack they come to call their own is more sheep than wolf to them. These crossbreeds have a latent ability to command others to do as they wish by eye contact alone and readily use this to form a barrier of other living beings around them, as a measure of protection - not unlike an insect queen - all the while keeping to shadows and veils as much as possible. Fortunately this seems more instinct than a measure of intelligence. Another curious instinctual impulse of theirs is to keep their heads covered by one form of cloth or another. Depriving them of a cowl can lead them to behave erratically and unpredictably violently.
Physically they resemble more their Vulticus parentage overall, though the toes of the front feet are more graceful and defined, allowing for better grip of objects (such as cowls) than mere paws, while their tail sports a plume of feathers textured like felt. Small parts of their faces are covered in plating similar to a beak, which stretches through to the inside - these creatures' teeth are fused into two solid plates of bone, jagged in places for severing. And their eyes.. well, if only anyone could remember them. Shame there's a memory gap every time anyone looks..
BIOLOGY The Gallorex are "one" with nature, and despite their compact little bodies, carry a bit of grace in their movements. Their thick, clawed legs cause a bit of a bouncy trotting motion as they walk. Gallorex primarily feed on strips of meat, vegetation, and seeds- largely the latter; meat is a once-and-a-while thing. In temperament, they are neither aggressive nor timid, though they rarely get into fights. When irritated they peck, nip, or shake their horns at the offender, and as far as vocalizations go, they possess all the noises of most birds- screeches, chirring, chirps, trills, etc. Their thick feathered chests and short fur also possess an odd little gleam, as if having a light all its own.
Adopted from the APAA Cunning: 2 Critter Average Top Speed: 25 mph, 70 (Fly) Power Levels: 6 Stamina: 9 Strength: 8 Resistance: 6 Dexterity: 5 Mentality: 2 Special Abilities: Fly, Loosen Fur Moves: Peck, Wing Buff, Claw Size Chart Reference: 6
These large and majestic creatures can easily soar through the skies for hours. Not only that, but they are large enough (with enough wingpower, thanks to their Gallor parent) to carry not one rider with ease and dexterity - but two. Their head-plate does protect them quite a great deal from attacks, but it is their fur that provides them the most protection, as does a lion's mane. Though they lack front limbs, that does not hinder their ability to walk - for they use their "wings" just as a cat would use it's "paws" to walk, with such grace that you'd hardly notice it's ability to fly were attatched to them!
Stats Level: 0 Cunning: 3 Animal Average Top Speed: 20 mph, 45 (flying) Power Levels: 3 Special Requirements: None Notes: None Stamina: 4 Strength: 3 Resistance: 4 Dexterity: 3 Mentality: 1 Special Abilities: Fly, Stone Skin, Physical Resistance Moves: Peck, Play Dead, Squirm Size Chart Reference: 4
The shell is not what is referred to as a true shell; it is a true part of the critter's anatomy. The inside of its shell is made up ribs and the creature's back bone; that being said, no, they cannot crawl out of their shells. However, they can poke their feathery head out- often, though, they choose to keep their heads withdrawn (which is done by contracting the spine, thus allowing them to pull their necks in) for protection reasons. They choose to fly from place to place, largely because it is a strain on their forelimbs to drag their bodies along without the help of hind limbs. One can always tell when they are irritated, as they lash their tail to and fro and make irritable whining sounds. When angry, they might swat out and scratch the offender with their paws- but when threatened or scared, they withdraw inside their shells and simply play dead. These are not particularly vicious creatures; indeed, they're fairly docile- if not social. They enjoy rodents and, oddly, bamboo.
Muscle: It doesn't have very good feel, it can still smell and moves moderately fast with its half-slither half-drag itself along, Defiantly a carnivore. They make kinda..gross-sounding noises. Like..something chewing raw meat, I guess. Gotta be gross, you got slimey meat-like creature dragging/slithering on the ground. It has all senses but sight. Can't fly. Biggest of the four(? or just the three I have?)
Level: 6 || Loyalty: 6 Knows: Name, Come, No Bites
Valentino is a romantic soul, wanting nothing more than to find a nice lady 'chee to settle down with and have many wonderful little saplings (buds?) with. Unfortunately, it seems to be that no matter what lovely female comes into his life; she is always gone again shortly thereafter.
He is... rather troubled. Although his eyes may wander from time to time, he is every bit convinced that his small heart belongs solely to the beauteous Valentino. Unfortunately for Gig, his dearest treasure seems to think that he's quite obviously lost his mind and tends to try to steer clear of the eccentric 'chee.
It's melodious, and strange, and likely completely alien to the girl and her pet; a sort of 'aaah', following by a small 'whrr' and a 'kek, kek, kek', and all very quiet. And yet, phonetics have nothing to do with it.
Kiwi & Ash Pupeng
Amy || Leo Female || Male
Level: 4 3/5|| Loyalty: 4 Taught: Name, Step Up (Hand), Spin (Right), Down
Stamina: 2 Strength: 0 Resistance: 0 Dexterity: 1 Mentality: 2 Special Abilities: Empathetic Link, Buoyancy Moves: Play Dead
Third Place in Cute Contest, 2013
Given to her by the Pupeng cart peddler. She was one who spoke out against his treatment of the animals. They do not hunt. They eat strawberries, fish rolls with seaweed, crabmeat, whatever is fed to them. Pupeng love all that do not eat them and have no claws, nothing to defend with. "It didn't have a series of teeth, but instead had one "tooth" that covered it's entire gumline; dull, and rounded... it could mash food for sure, but was not designed for either biting or cutting grass. "It can use this to help climb, like a parrot - not much more.".
Morgan: No one knows yet. But I did want to make it clear that the jar itself isn't used for lotine husbandry in any way. c:
Jun 5, 2020 4:24:19 GMT -6
Twilight-Claw: I'm only assuming that it does something similar like a Fungal Beast that infects a Leaf-scatter. (the one with moss and I think it was a pink flower growing on the head.)
Jun 5, 2020 4:18:34 GMT -6
Silver: I'll try it soon and we'll find out!
Jun 5, 2020 4:16:11 GMT -6
Silver: I don't think anyone knows yet!
Jun 5, 2020 4:16:05 GMT -6
Darky: What did the 'infection' do again?
Jun 5, 2020 4:14:43 GMT -6
Twilight-Claw: Thanks for this information, its really useful to know! <3
Jun 5, 2020 4:14:30 GMT -6
Morgan: The lolatic doesn't disappear after one use, and can be reused on the same lotine when it is allowed to 'infect' a lotine- to my knowledge.
Jun 5, 2020 1:41:37 GMT -6
Morgan: The only effect/thing that the jar can be used for is to open up into a lolatic. The jar itself has no use in lotine breedings.
Jun 5, 2020 1:39:52 GMT -6
Twilight-Claw: and the jar is then gone, if with the creature I am more guessing with this the creature doesn't disappear and it has unlimited use.
Jun 5, 2020 0:17:55 GMT -6
Twilight-Claw: Something else I am wondering about with the Lotine breeding is whether one would use the jar the Lolatic comes from in the breeding, or actually the creature itself. I'm assuming with it if its the jar, then it gives people only one shot in a breeding,
Jun 5, 2020 0:16:08 GMT -6
Twilight-Claw: Then using it in my rps is definitely just for the sake of rp's and not for anything additional.
Jun 5, 2020 0:12:17 GMT -6
Renathan: Fish are unlimited use once bought though. c:
Jun 4, 2020 22:31:17 GMT -6
Renathan: There's no additional effect for adding a fish to a magical berry in a lotine breeding. Magical Berry is kinda it's own thing. Adding a fish for roleplay value shouldn't hurt, but it has no effect when used on a magical berry lotine breeding.
Jun 4, 2020 22:27:14 GMT -6
Twilight-Claw: be just for the sake of rp, and perhaps seeing if it might lent a bigger chance to multiple offspring with unique pattern. X3
Jun 4, 2020 15:31:01 GMT -6
Twilight-Claw: I think your right on it being unlimited use yeah, although.. *cough* I only found out a couple hours after I started writing that I had yet to buy the fish in question so used the one you could get for free as a replacement, it still was meant to mostly
Jun 4, 2020 15:30:59 GMT -6
Riku: From what I loosely understand about the fish is that it isn't one-use, whereas the berry is. I feel like there wouldn't be any consequence of 'using' the fish...which I'd think just ooc wouldn't be counted for whatever rolls or whatever it is that it uses
Jun 3, 2020 14:14:30 GMT -6
Twilight-Claw: Thanks for that piece of info Ren! <3 | But would it be allowed for the flavor of the rp if the berry wasn't filling enough for the Lotine?
Jun 1, 2020 6:09:21 GMT -6
Renathan: There is no need to double up on a fish and a magical berry (doesn't change the effect of the berry at all) in a lotine breeding.
Jun 1, 2020 6:02:21 GMT -6
Twilight-Claw: Does anyone know if it is possible to combine both a magical berry and a fish in a Lotine breeding? Or is you can only choose one of them? (right now writing a Lotine breeding)
Jun 1, 2020 5:36:49 GMT -6
Twilight-Claw: I am still interested in trading it for a green drake.
Jun 1, 2020 0:31:33 GMT -6