Buying this creature may not have been a good idea. The Chiryma was larger than herself, and could be useful as a mount in the future. Maybe very far in the future. The bird was angry, and the sharp talons it possessed made it a target she did not want to be close to. A sharp spur on the back of its legs could do some aggravating damage, and its sharp beak wasn't something to mess around with. It was flightless, but boy could he run. Amelia had bought him from a man who was clearing out his kennel. To the best of her knowledge the offspring had not spent much time with people, and had grown basically without human touch. It was a creature that spent most of its time in a kennel, and she could tell by its behaviour that she had her work cut out for her. She had bought a muzzle and a strong lead to bring the large bird to the open park. Thankfully it was fenced in, but it was a very large open field. She tied the lead to a large tree and put her bag down beside it. The snow leopard was strong, but easily overpowered by such a beast.
The tawny feather hissed and snapped its beak at her, and she took a step back. The muzzle should be able to hold? The mammalian shuffled in her spot, wondering what her day was going to turn out to be like.
The bird could blend into a forest or grasslands quite easily, and she liked the colours compared to her own when buying the creature. Was it a good idea? Probably not. Was it driven by impulse from her mania? Absolutely. She snapped back at the bird, stepped back and raised the fur on the back of her neck. Her humanoid characteristics made her lose a lot of strength she could have, and she wouldn't be a threat to the bird. But, she wasn't sure if the Chiryma knew that. The Chiryma turn his head away from the mammalian, and began to scratch at the ground, searching for some bugs. Amelia calmed down and began to look through the bag she had brought to see if there was any training tools that would be useful. She brought a lot of different things, but she worried that this bird would need something more than just treats and 'good boy's. A loud snap and crack and the snow leopard turned in an instant. The lead lay on the ground, the muzzle snapped in half. Oh good. The Chiryma had broke through it very quickly, and was now on the run across the park. The bird moved fast, long legs propelling it across the plain with ease. It covered far distances without even touching the ground, and the speed in which it moved away frightened the mammalian. Even with a fenced in park, the bird had a lot of space to go.
Riku: Oh yay! A new staff member to help us! <3
Jul 3, 2020 15:09:28 GMT -6
Fanged: Hooray! Thanks Nadia for stepping up to the plate. <3
Jul 3, 2020 14:39:19 GMT -6
Darky: I may have looked into things before.. x3
Jul 3, 2020 4:58:37 GMT -6
Riku: I love it when you walk into a room like "Oh, ye, hear thine wisdom." <3 It never ceases to amaze me.
Jul 3, 2020 4:10:33 GMT -6
Darky: From what I've looked at things over the years, both sides are actually correct: the elements do need some fleshing out, but they are also very much their own types of style/flavour/effect as well. Still, one doesn't have to compromise the other x3
Jul 3, 2020 2:23:22 GMT -6
Riku: I think Morgan's attempt was less of a "do this now plz?" and more of a "Can we simply acknowledge that this is where we eventually want to go?" -shrug- // Congrats to the agility winners! <3
Jul 2, 2020 21:34:18 GMT -6
Riku: For instance, elements can be perceived different than usual. Like Shadow not being evil, or acid being direct and immediate harsh damage rather than a DOT. Things can also get interesting when you mix elements. So imagine a DOT cold move, etc.
Jul 2, 2020 21:33:19 GMT -6
Riku: I also came to the conclusion about every element having the different techs, but like mentioned it would be a massive overhaul so I just didn't mention it. lol I do feel like elements should be more flavor than technique, therefore all having all techs.
Jul 2, 2020 21:30:49 GMT -6
Morgan: I wish I could thumbs-up a cboxpost. /laugh/ If the nerf goes through, they could be made NRS and nerfed down to the other similar moves. But this was just the heart of my first suggestion here, I was hoping to make more as time goes on.
Jul 2, 2020 20:01:13 GMT -6
Haix: We have moves like deluge/harsh gust that cost 7/8 tp, deal 10 fit damage, but lack the NRS modifier that would make them as powerful. Maybe they could be altered slightly to be on a similar level as they have the same cost?
Jul 2, 2020 19:59:20 GMT -6
Morgan: You're right, they're not suited for the only fighting we've ever had on site up to this point.
Jul 2, 2020 19:59:14 GMT -6
Morgan: I agree, but we definitely Do Not Have Those at the moment.
Jul 2, 2020 19:58:55 GMT -6
Aster: Mmm, I dunno if they're not 'good' so much as not really suited for the only type of fighting we have access to, which is one on one. I think the metagame would be pretty different with like, the boss battle type fights Skylark had been workshopping before
Jul 2, 2020 19:58:07 GMT -6
Morgan: I know that curses/poisons are a thing, but there's a reason no one uses those. They aren't technically... Good. (Not with fltnrs10 around. While someone is trying to drain the person's stuff, which doesn't work with hardy anyway, the fltnrs10 kills.)
Jul 2, 2020 19:54:14 GMT -6
Morgan: And if it isn't overpowered for one element to have the tech, then it shouldn't be for others (obvious exception is physical) because the same rules go for all resistances/immunities save for physical. Nothing was meant to be resistant to every element.
Jul 2, 2020 19:51:51 GMT -6
Morgan: Doing it in pieces would be best, because other than spirit's little blurbs (which we've changed other things before for the good of the site) the elements aren't really set in stone with tech choices. Moves were added fairly often before.
Jul 2, 2020 19:49:01 GMT -6
Morgan: I know, but I've been suggesting it for... Quite some time.
Jul 2, 2020 19:47:55 GMT -6
Aster: That would be a pretty big rehaul of the current movepool P:
Jul 2, 2020 19:47:35 GMT -6
Morgan: I personally don't think that the elements matter, IE: I think every element should have all tech choices.
Jul 2, 2020 19:47:00 GMT -6
Aster: And 7 STA is still a pretty significant threshold. Definitely not as much as 10, but
Jul 2, 2020 19:45:13 GMT -6