Clash Sept 4, 2023 11:37:52 GMT -6
Post by Xentus on Sept 4, 2023 11:37:52 GMT -6
Stamina: 3 (30 Health)
Resistance: 3 (+5 Armor)
Skill Set (Testing Two-Handed)
[1 CP] Weapon; Swords (two-handed) (P)
[2 CP] Cleave (O)
[7 CP] Parry (D)
[10 CP] Full Moon Cleaver (O)
[10 CP] Envelop (O)
Hands Used: Two
Damage: 1d8 (bladed)
Dice Effect: +2 to “chance to hit” or “chance to defend”
Power Level: 5
Weapon; Swords (two-handed) - Passive
Description: This allows the user to use a two-handed sword weapon. Training in this expertise allows the use of ALL two-handed sword weapons, without favoritism.
Effect: No effect in battle. A player must spend a minimum of 1 point in this expertise for it to take effect. No more than 1 point can be spent in this expertise.
Cleave - Offensive
Requires: Sword (two-handed) or Axe (any)
Description: The user has trained in their skill with two-handed swords, such as bastard swords and claymores, as well as axes, able to swing them to devastating effect.
Effect: Add one 4-sided die for every point in Strength you have to the damage total.
Parry - Defensive
Requires: Sword (any)
Description: The user blocks the foe's attack with the flat end of their blade.
Effect: Upon successful defense, you remove 1 point of damage for every 1 point in Parry. On your next (Attacking) turn, you gain +2 to hit.
Full Moon Cleaver - Offensive
Requires: Sword (two-handed) or Axe (two-handed) + 2 points in Cleave
Description: You swing your weapon in a complete full circle and bring it down on your unfortunate opponent. Anyone caught in the swing will grow to regret it, but it also leaves you open to attack.
Effect: This attack damages all foes in Melee range. Add one 4-sided die for every point in Strength you have to the damage total. If only one target is in Melee range, add two 4-sided dice for every point in Strength you have to the damage total. On your next (Defending) turn, you only add half your defence expertise bonus.
Envelop - Offensive
Requires: Sword (Any)
Description: The user goes in for the attack, looking to lock their blade to the opponent’s weapon, and with a swift spin of the sword, twist the weapon free of the foe’s hand.
Effect: Add 1 point of damage for every point in Dexterity you have to the damage total. In addition, for every 1 point in Envelop, there’s a 5% chance the attack will Disarm the foe. This causes them to lose the weapon for 2 turns (Attacking and Defending), since it needs to be retrieved.
It was an open invitation to spar. Just himself to fight, for once. The mammalian was accustomed to letting his beasts do the fighting for him; they were far more capable than himself, more powerful, more versatile. Yet, he wasn't afraid to take up arms himself - or begin trying to.
The gym offered a few different practice weapons for use, as well as armor to don. Xentus tried to maintain an air of confidence about him while he perused the choices available, eventually settling on a two handed blade for his first weapon to wield. The katana felt as heavy as a real one, or so he imagined it would. Almost too heavy in his hands as he tightened and adjusted his grip. A thought passed through his mind asking whether or not this was actually even safe. He wasn't expecting to get home without a solid bruise or two, but he wasn't keen on getting diced. The thought was shrugged off while he awaited a potential partner.