Custom Items: - 'Shrouding Cloak' Shrouds the wearer by bending the light around them, making it difficult to discern any of their features. Can cast invisibility? shadow something? idk.. - Lucky coin Grants the effect of Super Luck, activated by flipping it.
Crossbreeds: (Really want) - Old Ethereal Golossle x Old Majesty Amphadron x Carnival Wiurn (Kyrio) = "Deus, Divinity, " - Ridiculously Fluffy Pliathor x Fluffy Wiurn (Hiatus) = "Fluff" (Interesting ideas) - Vespa x Plasma Elemental Golem = "Thunder Bug" - Alice Pink Fluffy Bunny (final age) x Old Bird-winged Faeron = "?" - Kair x Gem Dragon? x Luxostos = "?"
Its thematic is 'dragon dance', wind/light element. I want to be sure that I can swap Aquatic for Buoyancy/Amphibious. Additionally, I'd like clarification if Buoyancy/Amphibious cancels out the inability to swim from Thick Fur. I imagine it being something akin to waterproof fur. For comparison, the Msungo Majikiuma has Thick Fur and has Swim (as a move, instead of an ability for some reason?).
I'm also interested to see if I *need* to have Fly as an added ability, or could I teach it to Fly via training despite not having the listed ability to. It doesn't have added wings, but I imagine would fly much like a tat-lung instead. Or it uses its widdle fins as wings? Reason being, if it can learn Fly, I'd rather have Fire Resistance or Lava Bathe as its innate added ability. (to cancel out fire weakness from Thick Fur) - Why does it need Fly if it has Wind Avatar? Dex bonus yo. - If it needs to have Fly to fly, I'll get it a fire injection I suppose~
What dem abilities/moves even do tho?
(innate) Fly +5 to dexterity when flying - please note that your creature begins the battle on the ground... Flying creatures that were raised by players, usually need to be taught to fly - as their parents were not able to teach them. Active - 3
Other Innate Options (or get fire injection) XXX Resistance Creature takes only half the damage of the particular damage type - i.e. fire resistance takes half damage from fire. A pet can only be taught one Resistance that isn't at conflict with it's current abilities. Gaining a Resistance from an Injection negates the ability to teach a single resistance. You can't teach Light Resistance to a pet with Light Weakness, for example. Passive - 100
(Fur) Thick Fur The creature's exceptionally thick fur helps protect it from the cold and the wind, as well as physical attacks (such as bite and claw), but it also makes it very hard for the creature to swim, and the creature with thick fur may suffer from heat-strokes on very hot days. Creature has Cold Resistance and 1/4th Wind Immunity. The creature takes 1/2 damage from "physical" (non-elemental) attacks. The creature cannot swim, and has Fire Weakness. The weaknesses and resistances of Thick Fur are void if the creature has another weakness or resistance that directly counters it (for example, fire resistance removes the effect of thick fur's fire weakness). This creature also cannot ever learn to swim, and will drown (die) in deep water. Passive - Untrainable
(Legs) Wind Avatar The creature is able to walk (or bound) on air, as though it were solid ground. This is similar to flying, but does not grant any bonuses to dexterity… It does however, allow the creature to reach new places, ‘catch’ flying opponents and grants Wind Immunity… Passive - Untrainable
(large size) Heart of the Guardian Choose a single life-form (character, pet, etc)… that life-form is the creature’s “one”. This creature has 100% loyalty (not measured in numbers) with it’s “one”, and no move, ability, or magic can cause this creature to harm it’s “one”… This does not mean it cannot be otherwise manipulated with abilities, however. Aside from it’s “one” (which it loves unconditionally, and will even sacrifice itself for, should it’s “one” require it)…this creature has no love or attachment to any other life-form. Though this does not allow the creature to “read one’s mind”, it does make training a bit easier, as it’s always willing to perform it’s master’s call (even if it doesn’t understand it yet, it aims to please it’s “one”). It values other life as it values a twig… not at all, and easily discarded or stepped on. Cannot gain loyalty to any other life-form. Passive . Untrainable
(horns) Super-Luck The creature is so "lucky" that it's luck can rub off on those it loves. At any point in time, if a creature (or player) has to roll dice for a move or ability that requires the roll of dice in a non-normal way, that player (or creature) may choose to re-roll one time. The creature or player that is allowed to re-roll dice (once per move/ability) must be one that is in physical contact with the "super-luck" creature. Passive - Untrainable or Tempest Aspect (Move) The creature prays to goddess of wind itself, imbuing itself with the power of the storm, making part of it's body have the "spirit of the tempest". When attacking a foe, this does elemental damage, rather than physical. Choose one of your own (physical) attacks. Until the end of combat, this attack now does wind damage instead of physical damage. Only works for damaging attacks. Wind - 5
(swap for aquatic) Buoyancy The creature can float on water without risk of drowning.. this does not give the creature the ability to swim underwater, or the ability to breathe water... but it can easily enough float (and steer) on water - almost like a boat. Resistant to water damage.. Takes double from electrical and ice damage. Passive - Untrainable
(swap for aquatic) Amphibious The creature that is amphibious can not only use the ability "swim" to it's liking (with all the resistances and weakness that goes with it) - but it can breath underwater too! Amphibious creatures are not confined to water like their Aquatic brethren. Passive - Untrainable
(Ear-fins) Refined Senses Do you know what happens when you attack a very sharp and brilliant mind? You don't, that's what... The creature is able to sense its surroundings so well, the effort of doing so could even penetrate minds! Thus heightening their awesome psychic powers.. Or in short, the creature is able to use Danger Sense twice in a row in battle and certain Psychic moves are enhanced to deal an extra point of damage. Passive - Untrainable
Injection Options: - Light for gleam and holy shield - Fire for provide warmth and fire resist
A wayward soul with no place to be an no place to go found himself in the midst of a forest. The flora was in bloom and the fauna were with brood. If there was any guess to be had, it was mid-spring.
He sees the red, gold, and white serpent. forest clearing in what amounted to something like a valley. a small crook ran nearby. sound of running wayer.
Now, what exactly does one do when greeted by the sight of a monster chained to a long abandoned ruin..? Many run. Others hide. But this one approached. Fueled by nothing but curiousity, there was a desire to be sated here. The hows and whys, certainly.
He made himself concealed in his approach, careful to stalk among the foliage for cover from the creature's sights.
Upon closer inspection, it seemed to be chained. Not only that, though. Ribs showed through its length, despite the best attempts at the dull red fur to cover its emaciated frame, it was clear that this serpent had been long forgotten. It was ragged and dirty. Leaves and branches stuck to the matted fur on its neck, back, and tail. And the chains. The chains wrapped around its legs and neck, and a thick iron collar wrought down to the skin.
It was one thing that this animal was as large as it was. It was another that it was chained by someone (or something). And it was yet one last thing; that it was on the verge of death.
The massive beast barely seemed to move. If not for the sound of its long, labored beaths, he wouldn't have ever known the serpent was still alive. Its eyes were partly open, caked with sleep and mud. The blue irises beneath were dull and unfocused. It was safe to say the creature hadn't noticed him watching it yet. It was hard to tell what manner of serpent this being even was. It was larger than any wiurn he had ever seen. But its shape was all wrong for them anyways. It had two long, curved glimmering horns, a tattered mane, wings, legs.. All on a serpentine body. A curious assortment of features, all of which pointed it to being of dragon-kin. But he was far from the canyon of eterra.
Seeing that it was chained to some long forgotten ruins, it was safe to assume the massive creature was some kind of guard at the very least. In its prime, no doubt it was quite the imposing one too. But now.. It seems whatever keeper this creature and its hold had has now abandoned it. And long enough ago for such a magnificent beast to become nothing but a skeletal frame of its former self. The stone building was decrepid, parts of it in shambles and covered in vines. The foundation was cracked and mostly retaken by the earth. The rusted chains keeping the beast in place were anchored deep into the ground, buried far enough that the strength of the creature wouldn't be enough to overcome its bounds. The leopard's observations were careful and throuough.
Some part of his mind screamed for him to run as far away as he could from this place. The scared inner flight response that wanted him to live instead of carrying through whatever plan was forming in his mind. Along side it, the kindred spirit within desired to rescue the serpent from its shackles. Or spare it from further suffering.. And finally, the wanderlust within said to explore the ruins for whatever riches are worth keeping such a gigantic guard dog around for. Whatever was within had to be worth the effort in maintaining such a beast.
The first day is spent observing, watching, waiting, and going off an exploring. Foraged for himself, and made a comfortable spot in the leaf litter to stalk from. His position is far enough away to remain undetected. The serpent, who he was calling 'great white', didn't move from its coiled position around the stony keep. Nothing disturbed it, it disturbed nothing, and peace was retained in the forest.
One the second day, he gets a bit nearer. Descending into the forest valley while remaining undetected. Great white shifted slightly today, pulling itself along on its belly into some shade as the sun moved along the sky. Poor thing didn't seem like it could lift its own weight, even being nothing more than a skeletal frame. This creature was not originally designed to walk upon land, and the toll it took on its body and spirit showed evidently. Whatever power it had left in it was waning by the day. He had to formulate a plan. He had already decided up on freeing the beast from its confines. He hadn't figured out exactly how. From what he could tell, there were two chains restraining the beast to the area: one attached to the collar on the neck, and one connected to the shackle on its left hind leg. The chains were thicker than a balled fist and spanned a length that would let the serpent move no further than half its body off the grounds. It had to live a most pitiful existance. And so, he felt sorrow for the beast. What to do about this chain, though. He wasn't sure.
The third day came, and this is where the leopard decided to make his move. He descended at the break of dawn down towards the serpent, careful to hide under the dim early light. His heart raced. What was he even doing? He still didn't have much of a plan to be frank. But if he could just get those chains off and set the beast free, he feel like he'd done something right. Or he could have just unleashed an unspeakable terror upon the world. The odds weren't particularily in his favor, given the size of this creature.
Down on ground level with the serpent, it was all the more impressive to see just how large it really was. It could very well eat a person in a single bite if it so choosed. Which was probably why it was the choice of guard for this ruin in the first place. Nothing would dare to draw near this thing if it valued its life. As for the leopard? He was too much of a bleeding heart to let anything suffer, abandoned and alone. He cared little if this was some kind of dangerous monster. If he had any semblance of power to help put an end to its misery, he would put that power to use.
It slumbered, coiled in a haphazard lump. Its labored breaths were shallow and slow. The leopard worried little about disturbing its rest. Whatever energy thing could muster had to be depleated simply keeping itself alive.
A deafening roar threatened to shatter the very earth. The bellowing cry scared flocks of birds from their early morning roosts, and certainly any other animal within the vicinity took the sound as a warning to move far, far away from here. But Xentus stood steadfast. Undenyably, he shook in under his skin, every animal instinct within him screaming at him to flee. But there was another part that was in pure awe. Sure, he would probably had some permanent hearing loss after being directly subjected to the roar, but it was nothing short of an amazing thing to experience. Even if it took a strong amount of willpower to keep from falling feebly.
Plan: Temporary, monthly paid character. Not enough of a plan to make him permanent yet. A cyborg man! Body augments: robot wings, cyborg arm Traits: disfiguring scar? The thing (for sure)
Summary: Selfish, loner, psychopathic in the literal sense: a person who simply doesn't understand the nature of other living beings.. To the point where he only keeps robots as company. They obey as he commands. And there's no sense of empathy needed for lifeless metal. Exceptionally cruel, will kill to get what he wants if need be. Has little patience for anyone. Will retort with sharp wit at anything that is unsatisfactory.
Character Goals: No huge overarching goals. Just for the fun of playing with robots I guess. Probably will make a final corpse construct. Has an LLS as a familiar. Nullified tat-lung as a mount.