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Post by Renathan on Feb 18, 2020 17:19:07 GMT -6
Chapter One: Starting Out
Welcome to the Hidden Crossroads- and thank you for checking out the Player Guide! In order to begin playing, you must first read the Rules of Conduct. These Rules of Conduct are agreed to as soon as you begin to use the site. At any point in time the rules may be amended, but they will be announced in the News area if changed. As soon as you've read the rules of Conduct, your first priority should be the Creation of a Character!
Your character is your vehicle through which you can interact with the in-character world that the game is set in! You are not your character, and your character's actions do not have to reflect your own. In 'Out of Character' areas, you may speak as yourself, the player (the person beyond the screen). In all 'In Character' areas however, you must play as your character. Because you'll be interacting with the game through your character, it is paramount that you chose something you are interested in playing! This character does, after all, 'own the pets in the story' that you as the player own out of character.
To begin, please start by Reading the Information in the Create a Character Thread. All of the information you need for character creation can be found in the Character Information Area (in which that thread is located). When you begin working on your character, please remember to post it in the Character Creation Area. After you are finished, wait until a Moderator moves your character to the Approved Characters Area before playing with your character. This process should not take long, and if you have made a mistake one of the moderators will contact you via message about what must be corrected before playing.
If you have any questions regarding character creation or anything else, feel free to ask any questions you may have in the Help Forum. There will be plenty of people there that would love to help you! You may also introduce yourself by communicating with others Out of Character in the Chat and Misc area.
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Post by Renathan on Feb 18, 2020 17:19:46 GMT -6
Chapter Two: First Pets/Creatures One of the most rewarding aspects of playing this game beyond your character is playing with companions and animals. Pets from the Magical Menagerie Labs are by far the most integral part of the game. In order to adopt a pet, please grab one of the codes available here and then create your own kennel Here to put it in there. Each person may have one kennel. Pets must be kept in a kennel, unless you have a Property to put them in. We will be covering that and the Gardens for Plant Creatures in the advanced area. Your kennel is simple, it's your very own (one per account) thread for keeping your pets. You can describe it any way you please. You will definitely want to put your pet images in there, but I'd also suggest putting their name, stats, level, and loyalty (as well as any other info you wish) for safekeeping! You may also keep your items in your kennel, if you wish. Be sure to read the setting of the Kennels and adhere to it. In order to get information about the many species, check the MML Species Pocket Guide. There are a few other areas to find pets, check out the individual tutorials for breedable species, check out the shops after we discuss how to utilize the shops, and feel free to check out the Trading Post for pets being sold by other players. There are lots of ways to obtain pets, but certain ones are considered more rare than others. There are several main types of MML Creatures: Common (available in the 'Adopt Me' Area), Limited Edition (Retired), and Very Special Critters (Buy these in Shops using Credits). In addition to those, there are also Customs and Offspring, though these are bought with either Real Money in the Fleamarket, through player sales/traders, or rarely in the Zoological Imports (an official shop). -
Chapter Two Part Two: Draconics Introduction In addition to the Labs City, which is the main roleplaying area of the site, there is also an additional option for play. One can choose to play in the Canyon of Eterra with Draconics. If you do so, please read the Draconics Tutorial. Draconics are not like pets or animals, and are instead a lot like people! They do have lore reasons to want to associate with characters, but are not meant to be subservient like the pets created by the Labs since they are an ancient race.
In order to adopt a Draconic into your family/clan, you must travel to the Rookery and roleplay adopting one! Be sure to read the rules there. After adopting your new friend or friends, you can post up your own Canyon-City Cavern where your draconic kin will live. It is very similar to posting up a Kennel in that you may only have one per account; it is suggested that you put your draconic images, names, stats, and levels as well as loyalty there. However, you can put as much information as you wish there, and keep items there as well. It is heavily frowned upon to keep MML Pets in Draconic Caverns unless very specific rules are followed- those can be found in the Draconics Tutorial linked above.
You can always play this site without ever venturing into areas that you do not wish to play in, but do keep in mind that each area has it's own charms and activities that are very much separate from the other area. Your one character will of course be able to play in both of them, or either one of them you choose.
Don't worry, we'll be going over Stats in Chapter Three!
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Post by Renathan on Feb 18, 2020 17:20:22 GMT -6
Chapter Three: Stats One of the tools most important to your Journey working with your character, pets, and draconics, are the stats that are assigned to them in game. Stats are used to stack up your prowess compared to other beings of all kinds, as well as to show what your character, pets, and draconics can naturally do. Statistics are perhaps visually complicated at first, but they can be broken down into the following ideas- Stamina is the ability to Last. This measures the being's ability to continue being active, like a life meter. When Stamina reaches 0, one will 'pass out' and be unable to perform any actions until healed. At -10, beings usually die. Strength is a being's physical prowess. This measures the being's ability to carry weight, push, pull, or do work. It's exactly what it says on the box. Physical moves will generally use strength in damage calculation. Usually, bigger animals tend to have more strength. Resistance is the ability to rebuke damage. This measures the being's toughness, and generally is used to defend against physical attacks. For most physical attacks (unless stated otherwise), the resistance of a pet is subtracted from the total damage dealt before it 'reaches' the stamina of the creature. Dexterity is a a being's reflexes. This measures the being's ability to move quickly, either to attack or get out of danger. The creature with the most dexterity is usually the one to move first in a fight, and may have a better chance to avoid damage altogether. Mentality is a being's mental fortitude and offense. This measures the being's ability to both attack using mentality-based attacks, and defend against an opponent's mentality based attacks. In addition to these numerical stats, there are two other sets of information; Abilities and Moves. Abilities are about the being's typical body state and usually add an effect based on the creature's physiology that can either be activated (like Flying) or exist passively (like being Intimidating). Moves are more about what the creature's physical body can do and always have to be activated (commanded in the case of pets/creatures or in the case of characters or draconics decided upon to be used) to be used (like Clawing, Biting, or Breathing Fire).
The 'base stats' that a creature has states what it can do naturally, but it still must be taught how to do most things, at least on command. In addition, some abilities can be taught to a creature even if not naturally possessed by the creature (just about anything can be taught to be Hardy) and most physical moves can be taught to a creature if it has the physiology for it (most creatures with four legs can dash, and most creatures with claws can at least scratch). The Huge Stat Area (no joke) is the primary resource for keeping track of stats. The Stat Basics Area gives a guideline of the different statistics that most beings on the site will have. The MML Stats are for the species provided for the Labs and are numbered for ease of use. The Draconic Stats are for draconics, and do include a place to register offspring. There is also an area for Customs, Offspring, Halfbreeds, Alterations, and Unique Creatures, as well as Custom Items. These will be addressed later.
In addition to the Base Stats, there is the issue of Levels and Loyalty. Please refer to this area for information regarding these two. Levels are basically how much effort has been put into the creature, it's experience in the world, so to speak. Loyalty deals with how much the creature 'loves' your character, and will influence how they learn and interact with your character.
While we discussed earlier that Mentality is your being's Mental Fortitude and Offense, it doesn't have anything to do with the intelligence of the being. That is instead (for pets) the 'Cunning' Level (check here for information about Cunning). All Humanoid Characters are Considered Sentient. Draconics on the other hand, have a different intelligence system. The draconic intelligence system is listed in the Draconics Tutorial linked to in Chapter Two.
Power Level is really just a grading system for how many numerical stats a creature has. For every 5 points numerically the creature has, it gains a power level. This doesn't necessarily mean... Really anything. Because some stats spreads are more useful for some activities over others. Some pets are going to be great battlers if you are into that kind of thing. Others make better mages, and still others are simply good for tasks such as being a Messenger or a Mount.
Tricks are the bread and butter of getting a pet to do a specific job or behave. No pet knows any trick naturally, these are all things that you can teach your pets to do. Some of these are useful (messenger skills or mount skills), some are cute (rollover, beg), and some utilitarian (no, stop, sit, stay, go out). They make for a well rounded creature!
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Post by Renathan on Feb 18, 2020 17:20:59 GMT -6
Chapter Four: Training Training is a major aspect of the game in general. While Characters do not 'train' their-selves at all (they have a leveling system to buy skills instead) pets and draconics both can be 'trained' (though in the case of Draconics it is suggested to think about this more as 'teaching' your friend than 'training' anyone). There are two things you must keep in mind when starting on training; TP Cost and Logic. First off, TP is Training Points, and this is how we recognize how much your creature's 'experiences' suggest that it could have learned moves, abilities, or tricks that you have trained it. A creature cannot know moves, non-natural passive or natural/non-natural active abilities, or tricks without having been taught them by your character (trained). A creature or draconic gets 1 TP (training point) for every (1) level that they gain. Every move, ability, or trick has a listed TP cost on them in their threads. You must have enough 'free' TP to cover that cost in order to train it to your creature; and once your creature's training has been accepted, the required amount of TP is 'spent' on that move/ability/trick and is removed from your total. In example, a pet that is level 15 can possibly be trained Hardy and Danger Sense, but couldn't be trained Name unless it has another TP available, so it must gain to level 16 in order to have enough TP to train it. You can totally use the training session to raise the pet in question's level to the required amount, as long as when you are done, the pet has at least the amount of TP to cover the training session. You can also roleplay elsewhere with your creature in order to save up TP for future long training sessions, or perhaps a particularly high-costing behavior.
Second off, Logic. Training pets requires a few things-
1. Any ability that needs to be activated (IE: Fly), most Tricks, and all moves need a 'Command'. This can be verbal, a signal, perhaps a whistled tone, etc. 2. The Pet must go from 'not knowing the move/ability/trick in question' to 'having learned it' in a logical progression during the process. 3. There must be some repetition in the training to get the creature to really 'know' the behavior. This can be practice, or simply getting the creature to understand the command and the behavior need to be linked. 4. Your pet must be able to physically do the action you are trying to teach. 5. Effort. Moves, abilities, and tricks that require a lesser TP cost are 'easier' to train and might require a little less work to teach depending on your creature's needs. However, pets have difficulty learning the higher TP cost behaviors, so you will definitely be expected to put in a little more work on those depending on your process. Now that we have discussed those two aspects to training, here is the progress-
Step One: Go to a Training Area and make a thread. You must adhere to the setting in each area. -Use the Park for any MML creature that can live on land. -Use the Docks for any MML creature that requires water. -Use the Mesa for Draconics, or creatures owned by Bonded Draconics.
Step Two: Decide which pet you want to train and what you want to train it. -You can make a list if you want in your first post! Please keep up with your levels there for ease of TP processing. -Pets do not automatically understand what you are saying, they must be trained like a RL animal for the most part. -Make posts trying to train your creature whatever you chose to train it. Please mark when you begin training a certain behavior, and then mark when you ended as well.
Step Three: Submit the form and wait for approval. -Go to this thread, fill out the form (be sure to provide a link to your training) and then wait. A moderator will get to it and read your training! -If the moderator accepts the training, there will be a note made in your post about it, and it will be official that your pet knows that behavior. -If the moderator does not accept the training, you will be messaged with how to correct your training in order to get it approved. -If your training isn't accepted, follow the guidelines provided by the moderator and then re-submit your training.
Don't worry about failing during training, everyone does it every once in a while, and you don't lose Levels or TP! This concludes the basics of training. There are a few more advanced training methods, which will be went over in the next Chapter.
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Post by Renathan on Feb 18, 2020 17:21:30 GMT -6
Chapter Five: Professional Trainers Training does have a few finer points that must be addressed. The first of which is the concept known as Professional Trainers. A Professional Trainer is an individual that has met a Loyalty or Level requirement for a specific MML pet breed or species before. These individuals are characters that due to having met this requirement are trusted to know how to deal with either the species, or the specific breed that they have trained, to a degree that they are considered a Professional. Loyalty requirements are a little different than Level requirements and will be addressed below.
If you are a professional trainer of a breed or a species, you can train any member of said breed/species (depending on what you trained) that has not met their requirement previously. Only at the point that the pet has been raised to meet it's requirement under your professional guidance can the creature be tamed by another. This doesn't make the owner of the creature (that YOU, as a professional trainer, helped to meet it's requirement) a professional trainer. Instead, it allows them to work with that individual creature.
If you missed your chance to become a professional trainer of a specific species, you may obtain a baby of that species (or any stage below that stage that the requirement was required for) and train it up to the requirement before it hits the age of requirement. Permanently young (or custom) creatures do not count for this! You must get a creature that will eventually have a requirement, and meet that requirement, before you become a professional trainer for it.
Custom creatures are Always exempt from the requirements of their species or breed. Very Special Creatures are not usually exempt. Offspring must meet the requirements of the breed stats that they have received from their parents (so if your malii baby follows Zeni stats, it has a Zeni requirement).
Once you have met a requirement, post in the Training Applications Thread with proof to let the moderators know to list you down.
Loyalty Requirements are specific to the individual creature they apply to. A creature with a Loyalty Requirement must love you (thus have a certain amount of loyalty) before a certain age, or no amount of training will ever make the creature trust or respect your character. No one can become a Professional Trainer of a species or breed by meeting an individual pet's Loyalty Requirement.
Level Requirements are more common, and if not met before they get to a certain age, will need to be reached by a Professional Trainer (someone who has met the level requirement for a member of the species or breed affected before).
List of Requirements- Level Requirements Estharne (Black, Grey, Siam, Tabby, Sand, White) = 7 (old) Estharne (Hellcat) = 10 (old) Pliathor (All Breeds) = 5 (old) Phil (All Breeds) = 5 (adult) Tatlung (Coral, Lapis) = 5 (mature) Amphadron (All Breeds) = 5 (adult) Salaves (Void) = 7 (old) Salaves (Frost, Ember) = 5 (old) Equillion (Wild) = 5 (old) C.O.D. (Pink) = 5 (adult) Malii (Woodland, Gem) = 5 (old) Ghaenelt (Hydra) = 5 (old) Galabex (Regal, Regal Posed Offspring) = 5 (adult) Wiurn V.2 (Crag, Warlord, Thorn) = 5 (adult) Vespa (Amber) = 5 (adult) Chelcauda (Except Baenarch) = 5 (Adult) Majikiuma (Except Ndume) = 5 (Adult) Nyssa (Maple) = 5 (Adult)
Loyalty Requirements Alurook (All Breeds) = 5 (Adult) Equillion (Pure, Tainted) = 7 (old) Ghaenelt (Stagnant) = 5 (adult), 10 (old) Weaver (Mind, Death) = 5 (adult) Formica (Geisha, Empress) = 10 (adult) Formica (Ninjitsu) = 7 (adult) Haraichu (All Breeds) = 5 (juvie) Haraichu (All Breeds) = 15 (adult) Mosca (All Breeds) = 5 (adult) Malii (Fire) = 5 (old) Malii (Akui, Zeni) = 10 (old) Vespa (All Breeds Except Amber) = 5 (adult) Amphadron (Majesty, Eclipse) = 10 (old) Faeron (Earbiter, Starlight) = 3 (old) Chelcauda (Baenarch) = 10 (Adult)
Special Requirements -A Seryn that has reached level 10 at the adult stage will lose the ability 'aquatic' and gain the abilities 'fly' and 'amphibious'. -A Pearl Tat-Lung that reaches loyalty 20 by their mature stage gains the ability 'Empathetic Link' with their owner. -All Tat-Lung must reach loyalty 10 or more by their mature stage in order to respect their owners. If this requirement is not met, the Tat-Lung can be trained, but it has no respect for it's owner. -All Seekers (except Pinknuzzle and Primal breeds) must be trained with an Amulet of Submission. Without one, they are too aggressive to be trained properly. -Izer v2 die if not leveled to level 1 in their first week of life. Izer v2 who are not raised by you from birth cannot ever get more than 10 loyalty to you.
Offspring Requirements An offspring of a creature with a requirement also has that requirement. However, if some breeds have a requirement, and some don't, then how do you know which requirement applies to your offspring? Well, that's easy! It goes by stats. Whichever base (numerical) stats you use for your creature is what requirement they get.
However, a lot of the base stats are the same, aren't they? Well, then you have to refer to the lineart of the creature. In any case, you must use the highest applicable requirement for a creature.
Now, what if your parents are custom colored creatures, which are exempt from requirements? This is where it gets a little tricky. Every custom colored creature chooses which 'breed' they are when their stats are created. Parents pass down the requirements from that breed. For example, a custom Equillion that follows the "Pure" stats will pass down the "Pure" loyalty requirement to it's offspring that match it's stats the same way that a regular Pure Equillion would.
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Post by Renathan on Feb 18, 2020 17:22:11 GMT -6
Chapter Six: Advanced Training If you would like to try to improve your pet's numerical stats, you must do an advanced form of training in the Training Gym. It is a difficult form of training that takes much work, but with enough dedication, a slight improvement in Stamina, Strength, Dexterity, or Resistance is possible. Sadly, Mentality is static and cannot be trained.
In order to be able to train in the gym, you need the following- 1. A gym membership. In order to get a membership, you must Apply for one at the Help Desk. 2. Your pet must have basic obedience. It must either have 15 loyalty to your character, or know the tricks Name, Come, Sit, and either No or Stop. 3. Make sure to fill out the forms whenever you check in, or check out.
You must roleplay in the gym as you would training elsewhere, only this time you should be focusing on having your pet perform activities a the gym (following the setting as always) that will help your creature train that specific stat you'd like. Upon checking out, a moderator will tally the work you have done so far and inform you on your progress. Note that effort matters here MUCH more than post count -hint-.
A pet can gain no more than 5 stat points total using the gym. A pet cannot earn more than 2 stat points in any particular stat. In example, a pet can earn +2 stamina, +2 dexterity, and +1 strength. A pet CANNOT earn +3 stamina.
This training requires a lot of hard work and dedication to even gain one additional numerical stat point, but it will undoubtedly be quite prestigious to own a very well trained pet. (And perhaps useful in battles or contests, as well.)
Note: Neither Characters nor Draconics can be trained at the training Gym. This is for MML pets only.
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Post by Renathan on Feb 21, 2020 5:19:11 GMT -6
Chapter Seven: Shopping One of the more mundane activities on site is the simple 'shopping' session. While shopping, a character will go into a shop and use a currency or trade to obtain some goods, pets, or services from a shopkeeper depending on what shop it is. Different shops sell totally different stock! Credits are the currency of the site! You receive a single credit every time you make a post in a roleplaying (In-Character) area. Your post count is your credit count, though your credit count can be different IF you have bought something this month. Credit and Shop Transfers 'go through' (are processed) around the first of the new month. So you can also get credits by selling things for credits- this can be done with other users in the Trading Post, or rarely in official Shops (if the shop mentions specifically that it will buy a specific type of goods from you). The Trading post is considered Out of Character, and thus does not count as having gone 'shopping'. Official Shops are an excellent tool in order to get goods and services, as well as to obtain some pets. Official Shops may deal in Credits (most of them) or rarely in Gems (The Underground will take them, and The Heavy Hammer deals exclusively in them), meaning you will need to have credits or Gems from mining on hand when going into shops. Characters physically have to go into shops, so you must roleplay your character entering the shop. At this point, a Shopkeeper will post (NPC account) in reply to you. You may roleplay back and forth with the NPC character until you have succeeded in selecting your items and handing over the payment. When your roleplay is deemed completed by the NPC, the thread will be locked, the transfer will be placed in the Shop Transfers, and you will be sent your purchase via PM. That is the gist. In addition, there are some specialized shops, such as the Curious Collections (takes specific item trades). Please ALWAYS read all of the information about the shop before going shopping there! Some shops allow pets to come in, but most do not. What is a Credit Transfer? Credit Transfers are how we keep up with how many credits people have. You can always post in that month's credit transfers when buying items, pets, or services from other users. However, when you go into an Official Shop to go Shopping, you do not post in the credit transfers! When you complete your shopping trip, a moderator will post in the Shop Transfers to have the credits deducted or added to your account depending on the nature of the transaction. I'd suggest reading the Credit Transfer Rules. How to Go Shopping (Basic)
1. Select a shop you'd like to enter. Make a thread in the area that the has the shop name (but not in the description thread). 2. In the first post, please put your shopping list, the costs of the items, and the full total. Also, roleplay your character 'coming into the shop'. 3. An NPC will be with you within 3 days. This NPC will assist you. 4. At this point, you and the NPC will take turns posting. It is highly suggested that you keep your roleplay brief in respect to the Mods that will be playing the NPC. 5. When the NPC asks for the payment, roleplay handing over the credits/gems. 6. At this point, the thread will be locked, the transfer posted, and your purchase sent to you via message. Your credits will be deducted after the first of next month. 7. Always try to be polite, do not try to steal anything, and follow all shop rules. Note: If you are trading, it's pretty much exactly like this, but instead of giving over credits, the trade is just completed. Always remember to remove traded items or pets from your inventory/kennel/house/etc after trading them away. In addition, you may choose to barter. Bartering is a process that requires two main aspects; the first is that your character needs to have at least One Rank in the skill Barter. Even better if they have two ranks. The next is that you need to proceed with bartering with logic, caution, and politeness. NPCs do not take kindly to rudeness, and might even be easily insulted depending on the NPC! Some shops don't accept bartering at all (Hunter's Lodge, Questing Inquisitor). When done correctly, Bartering could save you some credits! How to Barter
1. You -should never- barter if you are going to be selling the shop something, or trading in anything. A shopkeeper will get very insulted if you try to barter when you're already cutting into their profit margin by selling or trading and still asking for discounts. 2. Be polite. You aren't going to get a discount by screaming at the shopkeeper or suggesting that their wares aren't worth what they are asking for. 3. You must have at least one rank in the skill barter. Two is better. 4. You must actually roleplay trying to barter (it's suggested that you do this in the kindest way possible, exercise that charisma!). All of the shopkeepers in the Labs are pretty good at Charisma skills themselves, keep that in mind. 5. If you are having a hard time thinking of ways to barter, you can always ask for 'a discount for buying in bulk', 'a discount for being a repeat customer', or 'is there any way I can get a bit of a discount?' Rules on Shopping 1. You can only be in one shop at a time per character. A TROD can go into an additional shop (but TRODs can never barter). 2. You can go into another shop only as soon as your last shopping thread is completed. 3. You cannot go into the SAME SHOP again until 2 weeks has passed from your last post in that specific Shop. 4. Always keep up with the Setting, it is different for every shop. If you ignore the setting or the rules, you will be asked to leave the shop. 5. Always act with decorum and be polite in roleplay. You will be asked to leave if you act up in the shop. (Like Real Life.) 6. Don't assume that the NPC has spoken to you, isn't in the store, or is hidden somewhere. Let the NPC write where they are and how they respond to you.
Note that Shopkeepers/NPCs have their own personalities and inclinations! Some are friendly, some are a bit mean, some are sly and cunning, others have shining integrity. Most importantly: Shopkeepers are NOT the person (behind the screen) writing them. Keep in mind that sometimes, the roleplayer's hands are tied when it comes to their reactions (especially if you are not having your character act with decorum while in a shop!).
Also keep in mind that these NPCs are sort of like cardboard cutouts to a degree and may not have every aspect of them written down for the people that are tasked with helping you to be able to see! That means that these NPCs may not have a super extensive backstory, and they may not know answers to certain questions due to it. Lots of different people play NPCs, so you can get lots of different interpretations of these 'basic' non-player characters.
It really is best if you roleplay a shop visit as politely and succinctly as possible. The shops are a tool to be able to use those hard-earned credits to get something fancy or something you need in character, they aren't really meant to be used to level your characters or do a lot of character development. If you'd like to do Character Development in a shop-like setting, use the Plot Area or No-Boundaries instead- there are ways to request a roleplay with an NPC if you need.
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Post by Renathan on Feb 26, 2020 18:24:17 GMT -6
Chapter Eight: Roleplaying Areas Official Roleplaying areas are the 'In-Character' areas on site that are in the official settings of the HxR game. In these areas you are fully expected to be in character at all times, and to adhere to the individual settings and rules of each area. We will discuss the basics of each area here as well as the differences in the level and loyalty gain for each area. Remember that pets can only ever be in one thread at a time. The 150 Word rule is in effect in all Official Roleplaying Areas, this would include the Basic and Advanced Roleplaying areas, as well as the Loot Areas. For every pet you play with beyond the first one (1), you must add +50 words to your post for each one. (So 150 words for one pet, 200 words for two pets, and 250 words for three pets.) Sometimes you might have a creature around, but you are not describing what they are doing and are 'benign' in the plot. This may include creatures like familiars and shijin, which are required to always be near your character but you may not feel the need to mention or describe their presence at all times. If a creature is not participating or mentioned in the roleplay's events, then they do not add to the word count but also do not gain levels and loyalty. If you are benefiting from a move, ability, or spell they are using, then they are considered 'involved' in the story. As a result, creatures that you are using to assist in training other creatures and mining/fishing familiars in their respective loot areas always add to the word count as they are by definition taking direct action in the plot. - Basic Roleplaying Areas Basic Areas can be found in both the Magical Menagerie Labs and the Canyon of Eterra sections of the site. These areas are exclusively located here and here (they are labeled under 'Basic' in both sections). The Kennels and the Canyon City are used exclusively for keeping your pets and draconics (and items if you keep your inventory there) along with their stats and other information. No roleplaying is done in these two areas, and you cannot earn credits or levels/loyalty here. You may only have one Kennel, and one Canyon City Thread. All other areas in the Basic areas are Basic Roleplaying Areas! For basic Areas, your character can be in as many threads at a time as they'd like. Pets can still be only in one thread at a time. Basic Roleplaying areas all give your character 1 level per every 10 posts that involves your character. Basic Roleplaying areas all give your pets or draconics 1 level per every 5 posts, and 1 loyalty per every 5 posts concurrently when they are interacting with your character (remember that some species gain loyalty at different rates and adjust accordingly). The Public Park is the area for all of your MML Pet training needs (as long as your pet can survive on land). You can roleplay in the park, and train your creatures there as well. Your character must be present, and you can have between 1 and 3 MML Pets with you at any time. The Docks is the area for your Water-Bound MML Pet training needs. You should only bring pets to the docks for training that either are water bound, or can live in the water. The official list can be found Here. Your character must be present, and you can have between 1 and 3 MML Pets that fit the requirements with you at any time. No Boundaries is a setting-less area and is the area to go if you want to roleplay Anywhere within the Labs City and don't have anywhere else to post in order to do this. You can use the No Boundaries area to roleplay with a friend in the City at a Cafe, at the Mansion (without getting loot rolls), or outside of a shop. Basically anywhere you can think of, just with no loot rolls or such. Your character must be present, and you can have between 1 and 3 MML Pets with you at any time. Alternate Minds is the area to go if you want to roleplay as your pet! Like No Boundaries, the setting can be anywhere you'd like within the Labs City. Your character does not gain levels here, and neither do your Pets. Your Pet will only gain loyalty in this area if it is playing with your character; in which the character will be described from the point of view of your pet. Your character does not have to be present! Remember to keep to the setting of the Labs City areas and also keep to your pet's stats. You can play with between 1 and 3 MML Pets with you at a time here. The Training Gym is a training area with it's own special setting that is used by serious trainers to work on their pet's numerical stats. You should only bring pets that fit the requirements to the Training Gym, and remember to pick up your membership card if it is your first time! You should preferably only have one pet with you at a time in the Gym, and your character must be present. The Inner Canyons is a place in the Canyon of Eterra for your character to play with their draconic family. Characters are not allowed to be here without a Draconic companion, but a Draconic can be there alone, and a Bonded Draconic can be there alone with their MML Pets if they own any. The Mesa is a place in the Canyon of Eterra for your character to train/teach their Draconic family, or for Draconics with MML Pets to be able to train their MML Pets. Your character can only be present with a Draconic companion, but your Draconic can train their pets here by theirself. - The City Roleplaying Areas City Roleplaying areas are only found in the Magical Menagerie Labs section of the site Here. They involve roleplays that happen in areas with Permits, or in Shops, or other special areas specifically in the Labs City that aren't named in either the Basic or Advanced areas. City Roleplaying areas all give your character 1 Level per every 10 posts that involves your character. City Roleplaying areas all give your pets 1 level per every 5 posts, and 1 Loyalty every 5 posts concurrently when they are interacting with your character (remember that some species earn loyalty at different rates). The following areas are exclusively for posting your homes (private properties) and businesses (public properties) if you own a Permit: Calsten, Centu St., Miisaa Ave, and Avant Vall. Roleplays can be done in these areas if you wish. You can keep as many pets in your houses as is written on your permit, but you can only actively play with between 1 and 3 of them at a time. Pets can live in your private property and be elsewhere at the same time. All of the Shops can be found Here. Shops are exclusively for In Character Shopping activities; you can buy items in shops or sell select items in the ones that accept those items. Each shop has different rules for how many and what kind of, if at all, pets can be brought with your character. All shopping is done with your character. See chapter Seven for the Shopping Guide. You can only be in one shop at a time. There are a few Special Shops with their own areas. In general, they are basically just like regular shops, except you can be in one of these at the same time as the other shops. You also don't necessarily need to be buying something to be in the Special Shops. The following are Special Shops: Curious Collections, Healer's Temple, Laughing Skull Tavern. In addition to this, there are a few user-run areas that have their own settings, rules, and all sorts of activities. Since these are User-Run, they have their own guidelines and rules and setting. The following are the User-Run Areas: Midnight Panther (Club), Keeps of Glory. The Community Center is the perfect place for people to gather in the city for their leisure. There is a big fountain in the middle, and various shops and restaurants around. This is generally used for characters to meet up with other characters! You can bring between 1-3 pets with you at a time. - Advanced Roleplaying Areas Advanced Areas can be found in both the Magical Menagerie Labs and the Canyon of Eterra sections of the site. These areas are exclusively located here and here (they are labeled under 'Advanced' in both sections). Advanced areas encompass both the regular 'Advanced Roleplaying Areas' which will be discussed below, and the 'Loot Areas', which will have their own section below and have a full-blown tutorial here. In general, non-Loot Advanced Areas can only be roleplayed in if you follow the requirements of each individual section closely. For Advanced areas, you can only be in one active thread in each Advanced Roleplaying area at a time. A pet can only be in one place at one time, and this counts for both Basic and Advanced areas together. For All Non-Plot Area Advanced areas, characters gain levels at 1 per 20 posts. For All Non-Plot Area Advanced areas, pets and/or draconics gain levels at 1 per 5 posts, and loyalty at 1 per 5 posts concurrently (though remember if your pet gains loyalty at an increased or decreased rate for any reason). The Plot Area is a special area that has different rates of leveling compared to any other area on the site. The Plot Area can be used to roleplay anywhere within the Labs City (much like No Boundaries) but can ONLY be used for plot furtherance; the thread must have a clear story. Characters must be present, and you can have between 1-3 pets with you; and unlike any other area, your pets can be in the Plot Area AND in any other area at the same time. In the Plot Area, characters gain levels at 1 for every 5 posts. Pets gain levels at 1 per every 10 posts instead. The Fighting Pit is mostly for tournaments! This area follows the typical Advanced Area rules and rates of level/loyalty gain. Tournaments are a formal affair and require paperwork to be entered (and there may not be a tournament going on at all). If characters or pets would like to fight on their own terms, they must do it here under city law. Injuries sustained in the Fighting Pit are healed automatically after the battle is over. Tournaments have additional rules that players must agree to before entering. Personal fights do not necessarily have to follow these rules, but they still must be monitored and calculated by staff. The Contest Hall is for showing off your pet's abilities, moves, tricks, or just how cool they are! This area follows the typical Advanced Area rules and rates of level/loyalty gain. Contests are a form affair and must be entered. Always follow the guidelines when entering a contest. Contests are held in two rounds, the first one is registration where a single post is made to enter the contest, then the second is the show, where pets prove that they are deserving of a win. Official contests will be announced in the announcements when they begin, and when a winner is declared. The Breeding Center is for the breeding of creatures only. It follows the typical Advanced Area rules and rates of level/loyalty gain. The Breeding Center can only be roleplayed in if you are currently breeding creatures. There is a tutorial for breedables here. The Clutch Temple is for Draconic Breeding. It follows the typical Advanced Area rules and rates of level/loyalty gain, except your character does not have to be there. The Clutch temple can only be roleplayed in if you are currently breeding draconics. Draconic breeding is addressed in the same tutorial linked above. You can, however, adopt draconics in the Rookery which is located in the Clutch Temple. The Gemstone Workshop is for making Jewelry using the jewelry creation system. Right now, this area is closed. The Shrine of the Soulstone is for Bonding to a very special Draconic friend of yours. Only your character and that special draconic should be in this area. The Dark Corners is an incredibly sinister area for performing the roleplaying (and in some cases, payment) requirements to get certain services done... Are you willing to traverse to such a dark place? You shouldn't, unless you can pay the price. You should probably not bring pets that aren't going to be involved in the services here unless you absolutely have to. The Questing Area is an area that allows for a new quest to be done each month! The quest will be changed every month, and the last month's threads will be locked (even if you did not succeed). Successes (in which you receive the prizes for that month) are rolled randomly, and have nothing to do with how many posts you post. Quests normally have prizes, which may include items or QP. In order to do the Quest, you need to read what Quest is currently going on, and then make your own thread and write your story! Your character should always be present, and you can bring between 1 and 3 creatures with you. The Questing Area follows the usual Advanced Area rules and rates for levels and loyalty gain. The Cloud 18 Area is an area reserved for adult players. Any thread that gets a little too adult or violent must be continued in Cloud 18. Otherwise, the thread follows all of the usual rules of the area it originated from (including the rate of level gain). Roleplays that started in event areas will not gain events if moved. Message Jack if you are over 18 years of age and would like to gain access to Cloud 18. -
Loot Roleplaying Areas Loot Roleplaying Areas are just like Advanced Areas (and they are even kept in the same place) and always follow the same rates of creature and character level gain. They each have their own differences in what is required to roleplay there and their settings, which are covered in the tutorial for Loot areas linked above. Events tend to happen once every five posts in these areas. Events can be anything from something good (like loot or a creature encounter) to something really bad (like pets being injured or your tools being broken). Are you willing to go on the adventure and take the risk? You can only have one thread in each Loot Area (separately) a piece, and you can only be in one thread in each of them (separately) at a time. Each one will have different requirements when it comes to which pets you can, can't, or should bring. Your character has to be present in all of them though! The Mining Areas are places where your character can go underground and search for minerals and ores! For more, check out the Loot Area Tutorial. There are two of these areas, one near the Labs City and one near the Canyon of Eterra. The Garden Area is a place where your character can own their own garden, keep their own plant pets (like a kennel) and harvest some nice veggies, berries, or other plant materials (some of them right off of the in-season plant pets)! For more, check out the Loot Area Tutorial. The Fishing Areas are places where your character can spend a day doing some fishing, swimming, and maybe seashell (and other debris) collecting. For more, check out the Loot Area Tutorial. There are two of these areas, one near the Labs City and one near the Canyon of Eterra. The Mansion Area is a place where your character can explore a mysterious mystical mansion through all of it's weird and wacky monthly changes! For more, check out the Loot Area Tutorial.
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